jermdu29 Posted January 10, 2013 Share Posted January 10, 2013 This is my load order. I have only been doing this for about a week, so I have no idea what I am doing and don't even know where to start in finding out the problem. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmUndiscoveredCapital - 'Experiencing Turbulence'.esmUndiscoveredCapital - 'Now Showing'.esmUndiscoveredCapital.esmAlton, IL.esmCRAFT - Activation Perk.espCALIBRxMerchant.espUndergroundHideout.espSewer Home.espskyforest.espShadows and Dust - Volume 2.espPrincess Megaton Home Extension.espMotorCycleRemake.espMegaton_Motorcycle_Garage.espGarageBaseV1.3.espCyberneticParts.espCaptainAmericaSuit.espHZSmoothLight - FO3.espSinblood Steamjunk Outfit Type 6 FO3 Edition.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espMegatonVault.espMadmaxtheroadwarrior.espmegaton Arc home with NPC.espOldolneyalive.espPlayable raiders and goul.espPWExodusters.espFO3 Wanderers Edition - FOOK Support.espStealthboy Recon Armor - CRAFT.espUniqueItems_1.1_ENG.espFOOK2 - DIK [Hotfix].espFOOK2 - Main [Hotfix].espMart's Mutant Mod.espDriveableMotorCycle.espRideableCreature.espRoadWarriorCar.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espFellout-Full.espHouseholdTeleporter.espFWE - FOOK DLC Support.espKGDeathClawCompanion.espDrunkAbe.espDarren.espTrentonTowers.espFallout 3 Vault 89 Mod - Master.espFallout Vault.espCRAFT - Clutter Conversions.esp Total active plugins: 70Total plugins: 71 Link to comment Share on other sites More sharing options...
prensa Posted January 10, 2013 Share Posted January 10, 2013 jermdu29 - Hello! "Fallout 3 crashes when opening" Modded Fallout 3 crashing on startup is almost always caused by a missing master. In other words you are using a plugin (.esp) without a master (.esm) that it needs to work. If you open your mod manager you can left click on each mod & a list of their masters will be displayed at the bottom. You MUST have those masters in your load order for that plugin to work. A very common mistake is to use patches without having the actual mod they were made for. For instance you are using: FO3 Wanderers Edition - FOOK Support.espFWE - FOOK DLC Support.esp Which are patches to make FOOK work with FO3 Wanderers Edition but you don't have that mod installed. :) If you check them in your mod manager as I mentioned above you will see they list: FO3 Wanderers Edition - Main File.esm Amongst their masters which you don't have so instant CTD. Untick & remove those two. Also your Mart's Mutant Mod - Master Menu Module.esp should load below the other MMM plugins. That wouldn't cause a CTD but is worth correcting. Hope this helps! Prensa Link to comment Share on other sites More sharing options...
Recommended Posts