Jump to content

better Reverse pickpocketing


KnifeOfDunwa11

Recommended Posts

I have now looked for over 3 hours for a mod that lets you reequip items. in fallout 4 you cannot easily make a random npc wear the clothing you pickpocketed again. Did i overlook a mod that for example lets you equip items with T on a random npc or is something like this not already published? I also think (not knowing too much about modding myself) this could be implemented pretty easily by maybe just adding the equip option from "openactorcontainer" To the pickpocket menu and giving it the same percentage for getting you detected. Edited by KnifeOfDunwa11
Link to comment
Share on other sites

I second this, although I think unless it's a grenade or a mine you should be able to give it to them 100% of the time.

That way I can give Junkyard and Creation Club dogs bandanas, welding goggles and armour without potentially upsetting the settlement or using OpenActorContainer 1.

I'm sure there are other examples where this is useful, like giving Erickson arm and leg armour.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...