KnifeOfDunwa11 Posted June 14, 2020 Share Posted June 14, 2020 (edited) I have now looked for over 3 hours for a mod that lets you reequip items. in fallout 4 you cannot easily make a random npc wear the clothing you pickpocketed again. Did i overlook a mod that for example lets you equip items with T on a random npc or is something like this not already published? I also think (not knowing too much about modding myself) this could be implemented pretty easily by maybe just adding the equip option from "openactorcontainer" To the pickpocket menu and giving it the same percentage for getting you detected. Edited June 14, 2020 by KnifeOfDunwa11 Link to comment Share on other sites More sharing options...
ImmortalAbsol Posted June 15, 2020 Share Posted June 15, 2020 I second this, although I think unless it's a grenade or a mine you should be able to give it to them 100% of the time.That way I can give Junkyard and Creation Club dogs bandanas, welding goggles and armour without potentially upsetting the settlement or using OpenActorContainer 1.I'm sure there are other examples where this is useful, like giving Erickson arm and leg armour. Link to comment Share on other sites More sharing options...
KnifeOfDunwa11 Posted June 15, 2020 Author Share Posted June 15, 2020 You are right, it doesn't make sense that you could anger someone by giving them an overpowered weapon. Maybe an option for this could be added in the mcm? Vanilla or 100 percent chance to be not seen when reverse pickpocketing Link to comment Share on other sites More sharing options...
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