gamefever Posted January 10, 2013 Share Posted January 10, 2013 (edited) @Selvec You copy paste the Scripts in Tes5Edit. Then you open the ESP in CK Hit Compile Scripts Press Ok to garbage stuff it complains aboutGo to LunchBack from lunch hit save ESP Unless your file requires ACE as a Master it's still good.Besides I use ACE and Immersive Lots of heavy modders do too. Soo you might want to upload it after checking with Hoth. Also you can have them give a shout out at the ACE page. Edit For a nonACE version you just change all the damage values back to Hoth version it's pretty fast compared to using the CK. I've made compatibility patches for FWE in just a few hours and really should have considered uploading them to save people headaches oh well that computer died so they are gone forever. Edited January 10, 2013 by gamefever Link to comment Share on other sites More sharing options...
Selvec Posted January 10, 2013 Author Share Posted January 10, 2013 I'll have to figure out how. Sounds like TES5edit is much faster. At the moment I'm having issues with some of the weapons not appearing in the position I want them. I think this is because they are not listed as "Weapons". Like in my favorites menu in game they appear as "other". This is most common of stuff like the Iron katana. I'll have to experiment some. But otherwise everything working smooth as a babies bottom. BTW I think Ace also changes speed values and such. I'll have to see. Who knows, maybe I can just import all the stuff from the normal immersive weapons pack and replace the old stuff. The only things I need to stay are the attached scripts for AttT. Link to comment Share on other sites More sharing options...
gamefever Posted January 10, 2013 Share Posted January 10, 2013 @ Selvec tes5Edit is pretty darn powerful, lays every thing out like a spreadsheat program I had to take to get through college so it makes it much faster to mod stuff like patches. I can't compile scripts but that's not a biggie. Showing up in the favorites is a result of not being in the XML file from the Catogorized Favorites Menu. Not a biggie but I'd check around first before tackling that and you should consider that a seperate mod endevor. Link to comment Share on other sites More sharing options...
Selvec Posted January 11, 2013 Author Share Posted January 11, 2013 Well its because the weapon positioning mod that goes with ATT isn't placing certain custom weapons on the back of the character. It has to be because of somethings not in the right category in immersive weapons. Because it does it for other custom weapons no problem. Link to comment Share on other sites More sharing options...
Selvec Posted January 12, 2013 Author Share Posted January 12, 2013 Finished it. Works good now. Moving on to a new project though, and thats developing a skyproc patcher that patches weapon packs to work with AttT. Once I figure that out, I need to figure out how to do the same for DSpSoB with Shields, then maybe weapons. Edit: Gonna take a long while. Looking at SkyProc makes me feel ill. Not sure why, I've done Java before, but this one just hurts my head. Link to comment Share on other sites More sharing options...
Recommended Posts