speaker60 Posted January 10, 2013 Share Posted January 10, 2013 (edited) Iv seen this float about before so I know its not a new idea I was watching this video - using the console command tc to play as creatures and npcs/creaturs, so by design in the game its defiantly possible to play as other characters. difference being you cant access an inventory like you can the player. so using a scripted based spell I believe its possible to simulate switching to another character, -firstly a spell using the 'tc' command on a targeted npc/creature to take control of that character. -then the spell needs to make the original player completely invisible and make a copy/npc version of the player with what ever ai package(so that the new player could use the original player as a follower if desired)-next saving/moving all the original player items to a safe box or even the 'npc player' and copying the new players inventory so when the inventory is opened it reflects the new players equipment and items(both inventories would need to mimic each other so if an item is added to one it is added in both)-somehow getting the new player to mimic any changes the user makes in the inventory e.g. unequipting/equipting items, changing spells or dropping items(As original player is invisible all that needs to be done is make the original player constantly centre on the new player's location so that the original player is always standing were the new player is that way when an item is dropped from the players inventory it falls right in front of the new player)-lastly saving original players stats and swapping to new ones to reflect the new players stats(the new player would need to mimic level and skill growth) it might be easier to make a specific script/spell per npc/creature. Due to the complexity of all the tracking, if the script is designed for a certain npc things can be scripted more specifically. Also the spell/script could be gained in a lore-friendly way by being given to the player by the npc/creature after a certain relational status. also having different spells for different people you can then hotkey them to switch to different people on the fly, good for tactical situations. So you start of with the default character the dragonborn then you make good enough friends with a person or creature and your given the spell to switch to them were you can wonder off independently from you main character who is left to his own devices as an npc. Or you and your new best friend can take the world by storm by tactically conquering any challenge. Any thoughts on this? more importantly any skilled scripters with a better understand have any input on the plausibility of this being possible, my knowledge only comes from what mods I have already seen that add mind control spells, shape shifter spells, a clone of the player mod and even the companions match the skill and level growth of the player. heres a list of example mods that have parts that have supporting features and scripts -npc inventory mimicking - http://skyrim.nexusmods.com/mods/11032 so I know inventory mimicking is possible -mind control - http://skyrim.nexusmods.com/mods/10474 (changing the faction to the player werewolf so any crimes done are not aimed at the original player)-possession mod - http://skyrim.nexusmods.com/mods/22383-controllable summoned creatures - http://skyrim.nexusmods.com/mods/20420#-shape shifter - http://skyrim.nexusmods.com/mods/15045-player clone - http://skyrim.nexusmods.com/mods/18608 Any other mods with features that tie in with this? Edited January 10, 2013 by speaker60 Link to comment Share on other sites More sharing options...
Commie1032 Posted January 10, 2013 Share Posted January 10, 2013 Ya know ya have something going there. I do not have a very high level of knowledge with the Creation kit's abilities but this looks more than feasible. Frankly this would work out with my little dishonored mod I am working on. if I could somehow make a scripted spell with TC and have the player "disappear" then "reappear" outside behind the controlled npc that would be one ass-kicker of a spell. Whats that I need to assassinate someone okay. "take them over walk them off a cliff jump out then "force wind" them off. Link to comment Share on other sites More sharing options...
speaker60 Posted January 10, 2013 Author Share Posted January 10, 2013 Sounds more like a simple possession thing your after - its very similar to what you want only you don't disappear and reappear so a modification of that would do for what you need much more simpler then what im after, a full blown character control with a inventory simulation :P Link to comment Share on other sites More sharing options...
Michio2013 Posted January 10, 2013 Share Posted January 10, 2013 So, basically possession from Dishonored? :armscrossed: Me likey! :dance: Link to comment Share on other sites More sharing options...
speaker60 Posted January 13, 2013 Author Share Posted January 13, 2013 shorte term possession has been done is the full blown character switch is what im after and thanks to the tc command its aready doable just needs to be programed into spells and have the simulated inventory system Link to comment Share on other sites More sharing options...
Recommended Posts