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Merged Patch?


veng

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veng - Hello!

 

I'll post an updated version of a guide I wrote on Merged Patches:

 

A Merged Patch is handy if you are running lots of mods that add things to NPCs & traders etc (leveled lists).

 

Any mod that adds things to the leveled lists can overwrite other mod's changes.

 

Basic rule of thumb is, what's loaded last in your load order will dominate.

 

A merged patch is an attempt to combine the properties of several mods & allow them to work together rather then overwrite each other's changes.

 

For example, with a merged patch NPCs should use weapons from all your leveled list altering weapons mods & not just the last one loaded.

 

It's an automated process so it's not 100% perfect but it's normally a very good thing.

 

You need FO3 Edit:

 

http://fallout3.nexusmods.com/mods/637

 

& a mod manager like Fallout Mod Manager (FOMM) Or NMM:

 

FOMM

 

http://www.fallout3nexus.com/downloads/file.php?id=640

 

(traditional "Old FOMM" will be fine if you've not got New Vegas)

 

NMM

 

http://fallout3.nexusmods.com/mods/modmanager/

 

1 - Make sure all mods that you use are ticked in FOMM.

 

2 - Run FO3Edit, a list of all your mods will come up, click ok and wait 'till it's ready.

 

3 - Anywhere on the list of your Mods on the left, right click & select "Create Merged Patch".

FO3 Edit will ask you to name it, I recommend you call it:

 

Merged Patch

 

Any name will do but it helps for clarity to keep it straight forward.

 

4 - Close FO3Edit, it will ask you if you want to save the changes & list "Merged Patch". Click OK.

 

5 - Open FOMM/NMM, tick Merged Patch & ensure it is at the very bottom of your load order.

 

6 - Thank your Gods for ElminsterAU & FO3Edit! (That's important!)

 

Remember that every time you add a new mod you will have to delete your old Merged Patch & create a new one (That's why I always call it Merged Patch, Fallout 3 never thinks anything is missing that way).

 

The process only takes a few minutes & can really help make numerous mods play nice together.

 

Hope this helps!

 

Prensa

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One detail to add.

 

Note that, for a small number of Mods, there are very specific instructions that they should NOT be part of any Merged Patch. If you don't have any of thse kinds of Mods (they are uncommon, but some are well-regarded), don't worry about it.

 

# If you DO have any Mods like this, simply follow Prensa's instructions - but make sure those particular Mods remain unticked at every stage.

# When you have finished, leave FOMM and then go back into it.

# Tick those mods and move them down the bottom of Load Order below the Merged Patch.

# Then you should be fine.

 

*****

 

One other detail I just thought of. After playing for a while, and accumulating some Saved Games, you may find that some mods are not to your liking, or that you want to use some other mods as well. Happens all the time.

 

* If so, save your game someplace (an interior cell is best) that you know will NOT be affected by the mod changes.

* Leave the game, then make your changes.

* Go back into that Saved Game.

* Before doing absolutely ANYTHING else, wait for three (3) days.

* Leave that interior, save game. Carry on playing.

 

That three day wait is very important. Without it, you may have problems with stability and (especially) corrupted game saves. Most encounters and respawns run on a three day cycle, so this should be enoough time for enerything to settle.

 

Good luck.

Edited by 7thsealord
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  • 2 years later...
  • 1 month later...

Hi all. Since Prensa seems to be such a good helper. Could you help me out with an issue I'm having? Actually two, but the other one is something to well... you'll understand.

 

First: I have/see invinsible weapons on both me, such as the gatling lasers and miniguns. Then I see invinsible weapons sometimes on enemies, aswell as on Sydney. Then a couple of times I've spotted npc's and enemies with invinsible bodies. Here's my load order. Tell me what's the problem. Which I guess is missing files and textures but I do not know the mod which is missing it! So tell me that. And anything else that can resolve this piece of sh#¤! Thanks :)

Load order: Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
SShop.esm
Lings.esm
Megaton Reborn.esp
FCOMaster.esm
PortableCampStuff.esm
HoldenVendor.esp
EVE.esm
EWE Energy Weapons Enhanced.esm
T6M Equipment Replacer.esm
CrossModData.esm
RH_IRONSIGHTS.esm
Out of Pip-Boy Interactions.esm
FO3 Wanderers Edition - Main File.esm
Hazel.esm
JessiCompanion.esm
Sydney Follower.esp
JHBSydneyUpdate.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
RH_IronSights_RemoveReticule.esp
PortableCampStuff - CRAFT.esp
Merc Adventurer Armor - eng.esp
MercenaryExpanded.esp
The Groovatron_DLC_Anch_Addon.esp
The Groovatron_DLC_Pitt_Addon.esp
Player Animations - Sleeping.esp
Sit Anywhere.esp
RoadWarriorArmor-Replacer.esp
Merc Adventurer Armor - rus.esp
RubblePilesFix.esp
Super Armored Vault 101 Jumpsuit v1.1.esp
PortableCampStuff - Point Lookout.esp
PortableCampStuff - The Pitt.esp
Realism Poses.esp
PairPoses.esp
ComboHeadgear.esp
ModBetterPowerArmor75VATS.esp
ModBetterPowerArmor75.esp
SShopItems.esp
EWE Load Order Fix.esp
EWE Supermutant Energy Weapons.esp
Claw - PowerArmorTraining.esp
PortableCampStuff - FWE.esp
Megaton Reborn1.esp
Follower Amata ULTIMATE.esp
MiniBunker.esp
EnclaveCommander-OA.esp
EnclaveCommander.esp
CALIBRxMerchant.esp
ZumbsDarkerSunglasses.esp
LeatherBackpack - eng.esp
LeatherBackpack - rus.esp
RH_IronSights_Basic_AnchoragePlugin.esp
kikaiEquipment.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_EVE_Bridge.esp
RH_IronSights_PL_NewItems.esp
Portable Camp.esp
Animy_prostitution.esp
The Groovatron.esp
RoadWarriorArmor.esp
joposes.esp
The Groovatron_DLC_PL_Addon.esp
ComboHeadgearOA.esp
RH_IronSights_Pitt_NewRifleSights.esp
ComboHeadgearPITT.esp
EWE DLC Addon.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Project Beauty.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
RH_FWE_Bridge.esp
RH_WMK_Bridge.esp
FemalePowerArmor - FWE.esp
FemalePowerArmor - Vanilla.esp
Player Animations - Food & Drink (FWE).esp
Out of Pip-Boy Interactions - EVE.esp
Out of Pip-Boy Interactions - All DLCs - FWE.esp
Out of Pip-Boy Interactions - All DLCs - WMK.esp
Sydney Follower - FWE Dialog Fix.esp
DC Moods.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Fellout-pipboylight.esp
Sydney Follower - Load Order Fix.esp
MoiraCompanion.esp
T6M Equipment Replacer for DLC.esp
MercenaryExpanded[WMK].esp
Merged Patch.esp

Total active plugins: 119
Total plugins: 119

 

Second problem: It's about PB. I do not know if it's working or not. I mean some NPC's have different faces whilst like Moira has the same. So??

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Whoa there, @AeroTheAirbender, just some friendly suggestions;
first of all that's a long post and I'd suggest putting your Load Order into a "spoiler" tag, or using something like pastebin and posting a link here. Second, I would recommend not hijacking an unrelated thread for your issue; make a new thread and you're more likely to get someone to help. Good luck!

 

@veng: There's also a really good guide about using xEDIT for merged patches on the S.T.E.P. Project website

Edited by acelogan
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