Saxxon91 Posted January 10, 2013 Share Posted January 10, 2013 So basically for the companion mod i'm working on i've been trying to add an option to make him either essential or non- essential through dialogue but I cant get it to work. At the moment I have it so he is non essential at first and the first time you speak to him he is set essential by a result script in the greeting.This:setessential DHCDesmondHarper 1set DHCDesmondREF.Essential to 1(this is so its not possible for him to die until you finish his quest)That part seems to work fine but then when you tell him to not be essential nothing changes and he still won't diethe result script for that is:setessential DHCDesmondHarper 0set DHCDesmondREF.Essential to 0 does anyone have any idea how I can get this to work? It's getting really anoying... Link to comment Share on other sites More sharing options...
luthienanarion Posted January 10, 2013 Share Posted January 10, 2013 DHCDesmondHarper is the NPC's base form and not his in-game reference, correct? Link to comment Share on other sites More sharing options...
Saxxon91 Posted January 10, 2013 Author Share Posted January 10, 2013 yes Link to comment Share on other sites More sharing options...
luthienanarion Posted January 10, 2013 Share Posted January 10, 2013 If you're not playing in hardcore mode, any NPC made into a "teammate" using SetPlayerTeammate is considered essential until you turn of their teammate status. The vanilla companions are never set to essential, as they just let the hardcore status determine if they should be allowed to die or not. Link to comment Share on other sites More sharing options...
Saxxon91 Posted January 10, 2013 Author Share Posted January 10, 2013 So does that mean if I just leave him as non-essential in the geck he'll be essential in normal mode but not in hardcore? Link to comment Share on other sites More sharing options...
luthienanarion Posted January 10, 2013 Share Posted January 10, 2013 Yep. He'll be essential in normal mode as long as he's a teammate. Link to comment Share on other sites More sharing options...
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