Type2 Posted December 19, 2008 Share Posted December 19, 2008 when you change the id in f3mm dont forget to save it... lol only problem i get with changing the id, when i load up the geck it complains about the new id and says its a error. i just hit yes to all and its fine ... oh yeah if you gave your item a object affect or somethin you will have to reopen up say your weap and reselect add effect box and reclick your object affect. and save. - you proably want to change the id so you wont get conflicts with other mods or when you load up fallout 3 it will randomly asign a new id...+ you dont have to have your mod at the top under Fallout3.esm so say if you have mpammo.esp you can still make sure that loads first. Link to comment Share on other sites More sharing options...
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