BerzerkerKidd Posted June 17, 2020 Share Posted June 17, 2020 I'm learning papyrus from immersion, and I can't figure out why this won't work, any help would be awesome, but please try to put it simply, and educate me if you have the patience! My script is meant to make my bow act similarly to a bound bow, spawning in and equipping special arrows when equipped, and removing them when unequipped heres my script Scriptname DoveCustomArrowScript extends ObjectReference Ammo Property DoveCustomArrow auto Event OnEquipped(Actor akActor) if akActor == Game.GetPlayer() Game.GetPlayer().AddItem(DoveCustomArrow,100,TRUE) Game.GetPlayer().EquipItem(DoveCustomArrow,TRUE,TRUE) endIf endEvent Event OnUnequipped(Actor akActor) if akActor == Game.GetPlayer() Game.GetPlayer().RemoveItem(DoveCustomArrow,akActor.getitemcount(DoveCustomArrow),TRUE) endIf endEvent Link to comment Share on other sites More sharing options...
BerzerkerKidd Posted June 17, 2020 Author Share Posted June 17, 2020 Sorry for incorrect title, I'm also new to the forums and my first problem was the script not compiling :( Link to comment Share on other sites More sharing options...
BerzerkerKidd Posted June 17, 2020 Author Share Posted June 17, 2020 Going to remake this topic with correct title, but will still peek here for any tips Link to comment Share on other sites More sharing options...
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