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Mod Idea: Corromancy: Corrosive Spells


Wylyth1992

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These spells ignore elemental resistances and deal damage over time to Health, Stamina, and Magicka. In exchange for not being affected by elemental resistances these spells are not as powerful as the more specialized Fire, Frost, and Shock spells. The spells would scale with Destruction level, but their perks are separate from the Destruction perk tree, to avoid interference with other perk overhauls. Instead, you get a lesser power called "Summon Corromancy Altar" which will allow you to access to the Corromancy Perk Tree. You get accessed to perk points for it by killing enemies with Corrosive Spells. The first perk requires five kills, and each perk after that requires one more kill per perk. So, 5 to 6 to 7 to 8 to 9 to 10 etc.

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