scaryguy293 Posted January 18, 2013 Share Posted January 18, 2013 Just wondering, when do you think the release of the mod will be? Link to comment Share on other sites More sharing options...
Urwy Posted January 18, 2013 Author Share Posted January 18, 2013 (edited) Just wondering, when do you think the release of the mod will be? Well, i just sent the PM's requesting for permissions. Once i have permission from the original authors i'll be uploading it to the nexus. I'm also considering adding Inakrin's addition body armors from his Poor BastUrd mod and tweaking them so the player can stand toe-to-toe with the heavies. (LMG-Launcher-Flamethrower loadout anyone? :devil: )Might try to increase spawns even further. If i can figure out how to do that. Also contemplating the switch from Realism Mod V1 by Panzerjager1943 to FC3 rebalanced by Mringy as a base for the weapons, as i currently dont think firing the guns feels right. Edited January 18, 2013 by Urwy Link to comment Share on other sites More sharing options...
scaryguy293 Posted January 22, 2013 Share Posted January 22, 2013 I gotcha. So hows it coming along? Link to comment Share on other sites More sharing options...
Urwy Posted January 22, 2013 Author Share Posted January 22, 2013 (edited) I gotcha. So hows it coming along? Still waiting for permissions. If i haven't received them this weekend, i'll credit them in the file's description and remove the parts that aren't to be used without permission. So one way or the other, it'll be uploaded this weekend. =) Also edited the weapon stats to resemble those in FC3 rebalanced. Especially the recoil stats, as they felt a lot more natural. So firing a .50 cal mounted gun really tests your aiming skills. =DSame goes for the damages. You can virtually use any weapon throughout the entire campaign, as each is deadly in its own way. No luck on upping the armor stats of the 3rd armor though. Going toe-to-toe with a defender still requires a lot of cover. :confused: Edit:Just checked.. every mod's author i borrowed some parts from state that im allowed to use assets without permission, as long as i credit them.Firstly, i wholeheartedly intend to credit them, so i could release it right now. But it's only fair to give them a proper chance to reply to my PM's before i blatantly upload parts of their mods. =) Edited January 22, 2013 by Urwy Link to comment Share on other sites More sharing options...
scaryguy293 Posted January 22, 2013 Share Posted January 22, 2013 I think those new weapon stats will be great, and I cant wait for this weekend! Link to comment Share on other sites More sharing options...
scaryguy293 Posted January 23, 2013 Share Posted January 23, 2013 Also, I'm liking the politeness lol Link to comment Share on other sites More sharing options...
Urwy Posted January 25, 2013 Author Share Posted January 25, 2013 Also, I'm liking the politeness lol You've earned an early release with that. :biggrin: :thumbsup: http://farcry.nexusmods.com/mods/68 Link to comment Share on other sites More sharing options...
scaryguy293 Posted January 26, 2013 Share Posted January 26, 2013 Thanks man and Im loving this mod! Link to comment Share on other sites More sharing options...
predaaator Posted January 27, 2013 Share Posted January 27, 2013 Hi my friend Urwy, i made exactly the same request here Ubisoftbut nobody did it, now i read your post, i'm glad to know i'm not the only one to think the same, to much weapons and ammo, and few enemies to shoot :( i made this game mod to Crysis 2 (this is really fight agains a lot enemies) My linkhttp://www.youtube.com/watch?feature=player_embedded&v=JdV5SUTArYQif you have crysis 2, please play it :) i tested the mod from Inakrin and the Increased mercs' and animals' spawn ratio is not satisfactory, just respawn the same 2 guys patrol again and again, is boring :( if you know how to increase the number of guy, let me know, thx :) Link to comment Share on other sites More sharing options...
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