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[WIP/Group]The Wasteland Expansion Project


Khet

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I'd disagree Khet, releasing test versions can be very helpful in working out kinks even in interior designs, making sure pathing works correctly, there are no collision "holes", companions/NPCs can access all locations, as well as other problems that we may not think of. I got quite a few helpful tips from the Arefu beta.

 

Anyway, I'm working on Canterbury Commons right now. I've added a total of 7 new interiors, including a Clinic (where you'll eventually be able to receive healing and radiation removal from an NPC doctor) and a Barbershop (hey, there was one there so I figured why not :) you'll be able to get haircuts there) and 5 other homes which will house 1-2 people each. There will also be a Commons House.

 

I thought of a way to "avoid" the issue of having shops while still allowing players access to supplies outside of the caravans; simply having Wasteland Scavengers who visit Canterbury on a regular basis, stay for a day or two, eat, sleep in the Commons, and then head off again. There will be several of these random scavengers who will have an assortment of junk and sometimes helpful items (ammo, health, low-grade weapons and armor) to sell -- basically, the exact same as scavengers you can find out in the wasteland. I figure it fits in perfectly with the lore; a trading hub like Canterbury would be a natural place for Scavengers to drop by on a regular basis to sell their scavenged wares, stock up on supplies, get a warm bite to eat and make deals with Trading Caravans. It maintains the status quo that there are no shops in Canterbury. I like it. :)

 

I've also got word from several people who're working on Rivet City, Tenpenny, and Big Town. Hopefully they'll have something to show for it in a few days (ie screenies!).

 

@bobiwan: I have no idea what english.esp even is, I do not have this file (that I know of). The BSAs are also over 4gb in size combined...

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I'll be using the exterior "wasteland" cell tenpennyexterior01 as an entranceway to the additional tenpenny floors im working on.

The entrance will be a hatch on the ground on the right-hand side of tenpenny if you are facing the main door. It will be outside the complex walls.

There already exists a flat concrete slab about half-way down the border-wall. This is where my door will be placed.

(Any problems?)

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I'll be using the exterior "wasteland" cell tenpennyexterior01 as an entranceway to the additional tenpenny floors im working on.

The entrance will be a hatch on the ground on the right-hand side of tenpenny if you are facing the main door. It will be outside the complex walls.

There already exists a flat concrete slab about half-way down the border-wall. This is where my door will be placed.

(Any problems?)

 

Actually, I may wind up using the interior of tenpenny, It would be more logical.

:thumbsup:

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Eh, maybe you're right Doedel, but those changes can also always be made without a beta version of sorts. Ah well.

 

 

Anyway, sorry for taking so long on EE, I've ran out of ideas of shop/business types. Nor can I do any 'factory' type buildings until I start moving closer to the DC area, there are TONS of huge inaccessable factories there which will be darn fun to do. But, if anyone has any ideas for different businesses that could work in Fallout 3 (using their existing meshes/textures and all) then I'm all ears.

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Living Wastelands is coming along nicely as well.

 

I've made a small fort outside megaton, with a place for the caravans in the original entrance. I've also added guards with specialized weapons, skills and AI. They actually stay inside the fort and take cover now :D, with the standard AI scripts they kept running out in the open ><. I think the battles are gonna be great.

 

As soon as I add some lights and maybe do a little bit of landscape modding i'll post some screens. Once I get raider caravans going I'll put up a beta :D.

 

edit: and ofcourse there's the challenge of making brahmin drink from bathtubs.

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I've always thought an "art gallery" of sorts would be an interesting addition/shop to a city. You could make sculptures out of MoveableStatic objects. It wouldn't necessarily be a "shop" persay, but would serve the same kind of purpose; the sculptures would be owned, and made of sell-able objects. You could steal it and ruin the art, or say, complement the artist NPC/help him look for art supplies for good/bad karma.
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Is Canterbury commons going to have thier own militia?? Would be cool if they had some sort of Army like guards, wearing Combat Armor and standing at several control posts outside the city. Since it is a important trade post, they should really have some city life and a decent defence.

 

I was thinking of having a bar with mercenaries for hire maybe?

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Lookin good so far Nukaddict. time to add some more stuff :).

 

Here's 4 Screenies of the megaton expansion for the Living Wastelands mod. It's still very much a work in progress, I hope to be finished with the inside area of the entrance soon, then I'll add a little clutter and improve the lighting.

 

 

http://www.firstingame.com/power%20town/temp/screenshot1.jpghttp://www.firstingame.com/power%20town/temp/screenshot2.jpghttp://www.firstingame.com/power%20town/temp/screenshot3.jpghttp://www.firstingame.com/power%20town/temp/screenshot4.jpg

 

Hope you don't mind me posting these here.

 

edit: Additional screens:

Screenie5

Screenie6

Screenie7

Screenie8

Screenie9 Megatons' secret weapon, the aptly named Barrel Roll. It looks pretty big but you barely notice it from the ground.

 

Edit2: Yes the Barrel Roll works. Once I find out how to make an explosive barrel that's much heavier it'll work much better though.

 

edit: Combat screens.

 

Combat Screenie 1

Combat Screenie 2

Combat Screenie 3

Combat Screenie 4

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