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How do you piece together heightmaps from L3DT?


MitchelKnight

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I don't have time to fiddle around with a trial version of L3DT Pro. Yet, I can only do a four quad world at the maximum with the standard version. But, surely there's a way to merge the modules together like a puzzle, right? I mean the landscape is divided into quads of 1024x1024. And I don't know how big of a world you can make, but I like to work in modules, quad-by-quad. And I want the best seamless fit possible without breaking the bank, or the CK.

 

Any concerns or ideas with modular landscaping?

 

Update 1/12/13; 09:31:

 

I think there may be a way to workaround the limitation. Since standard version L3DT can only work in 2x2 quads, a 3x3 quad worldspace is impossible without going pro. However, here's the rub, once you plugin the horizontal scale factor, and the conventions, save your project as multiple copies, one for each quad that will be used in your new worldspace. Work on each component from land-sea bounds to finer details. Don't go overzealous over a seamless fit, those tweaks come in last. When you finish the world, export them in the RAW format with conventions intact, this is where I need help. Piecing the modules together is flawless in the CK, but the big picture will still have imperfections, especially when working with high LOD. And I fear the CK will crash if I manually mod the terrain too much.

 

Even worse, the worldspace has to be converted to .esm since we're talking about a 3x3 worldspace project. I heard TES5Edit might help, but how?

Edited by MitchelKnight
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