pragmatic2012 Posted January 12, 2013 Share Posted January 12, 2013 I am having some problems with WMK+R_H IS. 1. Adding the Silencer to Sydney's 10mm Ultra SMG is adding an incomplete scope 2. Using the Combat Shotgun (i.e I have the AA-12 replacer but it has a see thru effect when using iron sights and will revert back to the default model with applied mod kit) Also my Gauss Rifle is in german, not that i mind, I just can't remember what mod does that. P.S i am using FOMM, FOSE, ArchieveInvalidated. FO3Edit But have never needed to use a merged patch. Current Load Order. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] RH_IRONSIGHTS.esm[X] StreetLights.esm[X] H.E.R.K..esm[X] DarNifiedUIF3.esp[X] CRAFT - Activation Perk.esp[X] CALIBRxMerchant.esp[X] WeaponModKits.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - ThePitt.esp[X] CRAFT + WMK.esp[X] WMK-RH IronSights.esp[X] CRAFTable_WMKs.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_PL_NewItems.esp[X] Fellout-Full.esp[X] UnmarkedQuest.esp[X] CitadelArmory.esp[X] MegatonHouseExtraStorage.esp[X] nightvisiongogglesft.esp[X] Sprint Mod.esp[X] NotSoFast.esp[X] KHWeaponscanner.esp[X] BulletS WMK addon.esp[X] Dragonskin Tactical Outfit.esp[X] DragonskinBonusPack.esp[X] Stimpak Counter.esp[X] HouseholdWaterPurifier.esp[X] Scavenger World - Updated v0.08.esp[X] Advanced Recon Range Finder.esp I am having some problems with WMK+R_H IS. 1. Adding the Silencer to Sydney's 10mm Ultra SMG is adding an incomplete scope 2. Using the Combat Shotgun (i.e I have the AA-12 replacer but it has a see thru effect when using iron sights and will revert back to the default model with applied mod kit) Also my Gauss Rifle is in german, not that i mind, I just can't remember what mod does that. All advice welcome Kind regards, Prag Link to comment Share on other sites More sharing options...
blove Posted January 12, 2013 Share Posted January 12, 2013 I would think that the load order should be RHIS plugins, WMK plugins, other WMK compatibility plugins, then the WMK-RH IronSights.esp, and finally you need a merged patch. Link to comment Share on other sites More sharing options...
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