pragmatic2012 Posted January 12, 2013 Posted January 12, 2013 I am having some problems with WMK+R_H IS. 1. Adding the Silencer to Sydney's 10mm Ultra SMG is adding an incomplete scope 2. Using the Combat Shotgun (i.e I have the AA-12 replacer but it has a see thru effect when using iron sights and will revert back to the default model with applied mod kit) Also my Gauss Rifle is in german, not that i mind, I just can't remember what mod does that. P.S i am using FOMM, FOSE, ArchieveInvalidated. FO3Edit But have never needed to use a merged patch. Current Load Order. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] RH_IRONSIGHTS.esm[X] StreetLights.esm[X] H.E.R.K..esm[X] DarNifiedUIF3.esp[X] CRAFT - Activation Perk.esp[X] CALIBRxMerchant.esp[X] WeaponModKits.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - ThePitt.esp[X] CRAFT + WMK.esp[X] WMK-RH IronSights.esp[X] CRAFTable_WMKs.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_PL_NewItems.esp[X] Fellout-Full.esp[X] UnmarkedQuest.esp[X] CitadelArmory.esp[X] MegatonHouseExtraStorage.esp[X] nightvisiongogglesft.esp[X] Sprint Mod.esp[X] NotSoFast.esp[X] KHWeaponscanner.esp[X] BulletS WMK addon.esp[X] Dragonskin Tactical Outfit.esp[X] DragonskinBonusPack.esp[X] Stimpak Counter.esp[X] HouseholdWaterPurifier.esp[X] Scavenger World - Updated v0.08.esp[X] Advanced Recon Range Finder.esp I am having some problems with WMK+R_H IS. 1. Adding the Silencer to Sydney's 10mm Ultra SMG is adding an incomplete scope 2. Using the Combat Shotgun (i.e I have the AA-12 replacer but it has a see thru effect when using iron sights and will revert back to the default model with applied mod kit) Also my Gauss Rifle is in german, not that i mind, I just can't remember what mod does that. All advice welcome Kind regards, Prag
blove Posted January 12, 2013 Posted January 12, 2013 I would think that the load order should be RHIS plugins, WMK plugins, other WMK compatibility plugins, then the WMK-RH IronSights.esp, and finally you need a merged patch.
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