NexusDovah20 Posted June 20, 2020 Share Posted June 20, 2020 (edited) I am trying to make the same spell switch to a different magnitudes. Example: Firebolt goes from 25 to 30 and then to 50 damage when destruction skill reaches 50, 75, and 100. I tried doing this by adding 3 extra copies of the magic effect as tiers. This is where I got stuck. I tried using booleans as conditions to switch tiers with global values like [Player PCDestructionExpert == 0 AND Player PCDestructionMaster == 1] for the last tier. This doesn't seem to work. Do I need to make a script for this rather than using the conditions? Is there another condition I can try? Edited June 20, 2020 by NexusDovah20 Link to comment Share on other sites More sharing options...
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