Jump to content

Integrate actual lost NPC sleuthing into Valentine's


dixon80

Recommended Posts

Unlike a few other crazy ideas I stated here, maybe this is one I could at some point actually learn to build parts of when time allows...

 

The thing is, in long playthroughs, sooner or later one ends up having to use console commands to find out where the heck some NPC (or unique object, for that matter!) went, what happened to some settler, l4 trader or automatron, etc...

 

The usual very non-immersive routine of googling reference IDs and player.moveto .... I am not a survival mode fan, but it surely gets even worse there without console access...

 

What if we kept eg a big filing cabinet of case files on every NPC (including named settlers, if Unique NPCs or similar is in use) and known unique objects (maybe only from the point when it is first found!) at valentine's, and an extra detective-ish NPC that can be paid to set a map marker, or teleport you to, or bring (important with automatrons that got lost underwater due to pathing glitches) anyone/anything whose case file you hand them from that container...

 

Could be expanded with some occultist-ish figure that can do resurrect/recycleactor moves ... for settlers that you did never intend to lose to rocket launcher accidents :)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...