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Mod question


michiel412

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Hello,

 

I've been working on a mod now, but now I want an interior to change when the player's done with a specific quest. I thought I would have to make two interiors, and in some way script the door to change after the quest is done, but I have no idea how to do that. Is there an easier way, or, if not, does anyone know how to do this?

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Ok, my plan to fix this didn't work. I made the rubble pile that needed to be removed a quest alias, and at the correct stage, I added the script line "Alias_Rubble.GetReference().Disable()", but that didn't work. Anyone else have an idea how to do this?
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