JustChill Posted June 20, 2020 Share Posted June 20, 2020 Hey, badly I've opened up a topic already in the Mod Talk, even though I think the chances to meet a Gamebryo wizard here are much higher. ^^ So...I've took my "Oblivion Subtle Sprint" mod and wanted to implement it into a mod which I write for Nehrim.In addition to that I realized how bad the solution with "ModAV2" was as that function cannot work with decimal values, furthermore even if I use a function that works with decimal values it will still be tied to the framerate. I've released Subtle Sprint, while I capped Oblivion to 60 FPS. And it worked pretty well for that amount.However, as not everyone is capping the FPS for Oblivion (even though it's recommended), I wanted to completely redo the way the fatigue is drained. So, here is my solution with an ability or a disease: Both settings would work but both have graphical annoyances which I would like to remove. Is there any way to remove the blur effect when using a disease or the spell time from the HUD when using an ability? Cheers Link to comment Share on other sites More sharing options...
JustChill Posted June 20, 2020 Author Share Posted June 20, 2020 Ah sorry, for the inconvenience. I actually went through the list of functions on CS Wiki and found this one: SetMagicEffectIsHostileAfter trying it out with setting the fatigue penalties to diseases, I got rid of the blur by making DGFA "non-hostile" as long as the player is sprinting. Afterwards, DGFA will be set back to hostile. Not the best solution as it can be exploited on NPCs if a spell with DGFA is casted on them they probably won't be upset about as long as the player is sprinting. ^^ Anyways, that's probably the best I can come up with. Maybe that was helpful for someone with a similar issues, I don't know.Anyways, cheers Link to comment Share on other sites More sharing options...
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