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NIFskope tutorial?


RocketPropelled

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Hi,

 

 

I know I have asked this before but could someone give me a step by step tutorial on getting textures and meshes into Nifskope?

 

I know it has something to do with extracting the BSA files but apart from that I have no idea.

 

All I want to do is play around with the Battle Rifle from GRA.

 

Thanks.

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Get FOMM.

 

Use the BSA Browser in FOMM to open (In this case) the GRA BSA, and find the model you want to fart around with. FNVEdit or the GECK can help you find the model path, and BSA naming conventions are rigid, so if you know it's out of GRA.esm, you know your BSA will be GRA.bsa, or GRA - meshes.bsa, or whatever.

 

Highlight the files you want to extract and click the extract button.

 

Open your new toys in NifSkope and lose your mind.

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  On 1/12/2013 at 2:55 PM, Xaranth said:

Get FOMM.

 

Use the BSA Browser in FOMM to open (In this case) the GRA BSA, and find the model you want to fart around with. FNVEdit or the GECK can help you find the model path, and BSA naming conventions are rigid, so if you know it's out of GRA.esm, you know your BSA will be GRA.bsa, or GRA - meshes.bsa, or whatever.

 

Highlight the files you want to extract and click the extract button.

 

Open your new toys in NifSkope and lose your mind.

 

Do I unpack them anywere? and if so how do I 're pack' them into a ESP or mod type thing...

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  On 1/12/2013 at 6:15 PM, RocketPropelled said:
  On 1/12/2013 at 2:55 PM, Xaranth said:

Get FOMM.

 

Use the BSA Browser in FOMM to open (In this case) the GRA BSA, and find the model you want to fart around with. FNVEdit or the GECK can help you find the model path, and BSA naming conventions are rigid, so if you know it's out of GRA.esm, you know your BSA will be GRA.bsa, or GRA - meshes.bsa, or whatever.

 

Highlight the files you want to extract and click the extract button.

 

Open your new toys in NifSkope and lose your mind.

 

Do I unpack them anywere? and if so how do I 're pack' them into a ESP or mod type thing...

 

Just another quick question,

How would I go about adding new sounds to the game? Such as firing sounds.

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