Belthan Posted January 12, 2013 Share Posted January 12, 2013 I have an NPC that will never accept if the player yields in combat. I want them to be intolerant of friendly fire, so I don't want to put them in a friend or ally faction, but I would like them to accept the yield if the player backs down. Their alignment is Good, their faction relationship with the player is Neutral, and I've tried numerous combinations of Aggression, Confidence, Assistance and Disposition to no avail. I guess I could do something with an object script that checks IsInCombat and player.IsWeaponOut, but that seems like overkill. I was really just hoping to use their AI settings to make them a little bit forgiving. Anybody have any ideas? Thanks, Belthan Link to comment Share on other sites More sharing options...
rickerhk Posted January 13, 2013 Share Posted January 13, 2013 Friends are intolerant outside of combat, and inside combat, take up to 3 hits before they aggro on the player. Perhaps friends will accept yield better. http://geck.bethsoft.com/index.php/Friendly_Fire If not, and the yield needs to be reliable then an object script on the NPC is probably the way to go, triggering on GetCombatTarget==Player. Link to comment Share on other sites More sharing options...
Belthan Posted January 15, 2013 Author Share Posted January 15, 2013 Friends are intolerant outside of combat, and inside combat, take up to 3 hits before they aggro on the player. Perhaps friends will accept yield better. http://geck.bethsoft.com/index.php/Friendly_Fire If not, and the yield needs to be reliable then an object script on the NPC is probably the way to go, triggering on GetCombatTarget==Player. Thanks, object script works like a charm! Link to comment Share on other sites More sharing options...
Recommended Posts