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Moving constructable objects from one category to another causes dupliates


shaggy08251993

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Hey all, I'm hoping this is a quick fix that someone may be able to tell me what I'm doing wrong. I've got a lot of Fallout 4 modding experience, but this is confusing me.

 

For simplicity, let's say I wanted to move one of the water purifiers from Resources>Water to Resources>Food.

 

What I'd do is simply change the keyword attached to the water purifier to match that of the constructable objects in the food category.

 

After loading the game up (new game), the purifier is indeed in the food category, but STILL also shows in the water category.

 

What causes this?

 

As a bonus, anyone know how to hide a recipe altogether so that it doesn't show in-game? I've tried marking recipes as both 'deleted' and 'ignored', but they still show up in the game like nothing happened.

 

Thanks!

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