steve750 Posted January 13, 2013 Share Posted January 13, 2013 Ive modded a large area in elderado dry lake, just got back to it after a long time and still having the same problem of random NPCs turning up for no apparent reason. most common are driver nephi, snuffles and all the repcon mr gutsys outside, and sometimes others including the doc from novac inside the new cell. Ive gone over everything and can find no reason for it, the only way i can see to solve it is to start from scratch but that would take months.Has anyone run into similar issue and if so were you able to solve it.There is an early version on the nexus simply called "Base1" it s a wip so as yet not named properly but it has the same issues as stated above, the base now looks completely different but i cant upload it till this is sorted. Link to comment Share on other sites More sharing options...
steve750 Posted January 13, 2013 Author Share Posted January 13, 2013 http://newvegas.nexusmods.com/mods/42077http://newvegas.nexusmods.com/images/2549691-1335296963.jpghttp://newvegas.nexusmods.com/images/2549691-1335297085.jpg Link to comment Share on other sites More sharing options...
steve750 Posted February 3, 2013 Author Share Posted February 3, 2013 Ok Some please help me, i found that this problem was to do with my game not my mod, so i deleted my game completely and all my saves and mods and started from sratch all seamed fine.I created a new basic mod of the Wolfhorn Ranch so i could just play the game, but for no reason after reaching about lvl 15, i returned to store some gear only to find 2 npcs from the boomers wondering around in Wolfhorn Ranch (the medic and musium kid) for no reason what so ever.Does anyone know why this is happening, ive tried everything i can think of to get them to return, ive placed xmarkerheadings and defaultidlemakers in there origenal cells and linked them to them with no luck and ive even created a plugin to completely remove them from the game (traveled somewhere an saved loaded the plugin waited saved again disabled the plug in and loaded) but there still in my cell so i did the same but removed Wolfhorn Ranch from the game and there still there.Its only a small bug but its getting to the piont where im gonna stop playing it foreverIf anyones had i similar problem or knows how i can get them to return to their correct cell please help me out Link to comment Share on other sites More sharing options...
Xaranth Posted February 3, 2013 Share Posted February 3, 2013 Check your mod in FNVEdit and see if you've overridden any of the default AI packages, particularly the travel packages. Link to comment Share on other sites More sharing options...
steve750 Posted February 3, 2013 Author Share Posted February 3, 2013 thanks for replying but i know for a fact if not overridden anything after encountering this problem with my first mod i made sure any changes i made to wolfhorn ranch where cosmetic, i simply changed the shack for a bigger model and added more storage, i haven added any idle makers or anything like that, the biggest change i made was to change the base id of a locker and make it ignored by sanbox Link to comment Share on other sites More sharing options...
steve750 Posted February 3, 2013 Author Share Posted February 3, 2013 just scaned console commands and am gonna try player.placeatme xxxxx in the npcs concearned correct cells and hope they dont come back Link to comment Share on other sites More sharing options...
steve750 Posted February 3, 2013 Author Share Posted February 3, 2013 well that didnt work got them to appare in the correct cell, fast traveled back to wolfhorn ranch and BOO there still there. time to shoot them again i think, on that note when i shoot at Pete he shouts "argg return to base" and runs out the door, does anyone know of a console command to achive this with out losing rep Link to comment Share on other sites More sharing options...
Xaranth Posted February 3, 2013 Share Posted February 3, 2013 PlaceAtMe actually creates a new reference, you want moveTo. Link to comment Share on other sites More sharing options...
steve750 Posted February 3, 2013 Author Share Posted February 3, 2013 ha ha ye i guessed that, didnt see moveTo in the console command list will try it now, fingers crossed, ill come back and let ya know how it goes ! Link to comment Share on other sites More sharing options...
steve750 Posted February 3, 2013 Author Share Posted February 3, 2013 Thats not working i used the same ref i did to get placeatme to work but wouldnt compile so i used the ref in the top right of the base object window and that took me to the npc. i carnt seem to get the npc to come to me Link to comment Share on other sites More sharing options...
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