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Maddening Rivet City CTD's


Qualanqui

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I have googled and cut stuff out of my LO properly uninstalled UFO3P in case of legacies going haywire but all to no avail, everytime I try to either save or after talking to someone or go through a hatch in Rivet City I CTD. It's maddening because apart from this FO3 runs like a dream so I am hoping a fresh set of eyes may illuminate something I have missed

 

Active Mod Files:

00 Fallout3.esm

01 Anchorage.esm

02 ThePitt.esm

03 BrokenSteel.esm

04 PointLookout.esm

05 Zeta.esm

06 Lings.esm

07 LingsDLC.esm

08 IMCN.esm

09 CRAFT.esm

0A CALIBR.esm [Version 1.4]

0B xCALIBR.esm

0C Bunker72 v3.esm

0D EVE.esm

0E FO3 Wanderers Edition - Main File.esm

0F Mart's Mutant Mod.esm

10 LingsFinerThings.esm

11 Enhanced Weather - Rain and Snow.esm

12 DCInteriors_ComboEdition.esm

13 RH_IRONSIGHTS.esm

14 Ambient Temperature.esm

15 My Utility World.esm

16 RRCompanionVault.esm

17 TheProject.esm

18 ColbyEast-MovinOnUp.esm

19 Alpha's Raider Overhaul FO3.esm

1A Vehicle Overhaul.esm

1B merc_2.esp

1C HuntersRidgeV1.esp

1D DarNifiedUIF3.esp

1E Ambient Temperature HUD.esp

1F Ambient Temperature - OA.esp

20 Selective Fire.esp

21 DynamicCrosshair.esp

22 CASM.esp

23 Dree Perks.esp

24 Regulators.esp

25 Sack of Holding.esp [Version 1.0.0]

26 bzArmour.esp

++ More Merchant Caps.esp

27 B72v3-03.esp

28 B72v3 Clutterfree.esp

++ WastelandRecovery5.esp

29 FO3 Wanderers Edition - Main File.esp

2A FO3 Wanderers Edition - DLC Anchorage.esp

2B FO3 Wanderers Edition - DLC The Pitt.esp

2C FO3 Wanderers Edition - DLC Broken Steel.esp

2D FO3 Wanderers Edition - DLC Point Lookout.esp

2E FO3 Wanderers Edition - DLC Mothership Zeta.esp

2F FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

30 FO3 Wanderers Edition - Optional VATS Halftime.esp

++ FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

31 Alt Start Weapons - FWE.esp

32 FWE weapons pack.esp

33 WeaponModKits.esp

34 WeaponModKits - FWE Master Release.esp

35 WeaponModKits - OperationAnchorage.esp

36 WeaponModKits - ThePitt.esp

37 WeaponModKits - BrokenSteel.esp

38 WeaponModKits - PointLookout.esp

39 WeaponModKits - Zeta.esp

3A Advanced Recon Range Finder.esp

3B DIM TYPE3clothesRETAIL.esp

3C Lings Finer Things.esp

3D LingsPrettyThings.esp

3E RealFragGrenade3.esp

3F Mart's Mutant Mod.esp

40 Mart's Mutant Mod - DLC Anchorage.esp

41 Mart's Mutant Mod - DLC The Pitt.esp

42 Mart's Mutant Mod - DLC Broken Steel.esp

++ Mart's Mutant Mod - DLC Point Lookout.esp

43 Mart's Mutant Mod - DLC Zeta.esp

++ Mart's Mutant Mod - Master Menu Module.esp

44 FO3 Wanderers Edition - More Gore.esp

45 Fellout-Full.esp

46 Realistic Interior Lighting.esp

++ Ling_FWE_MMM.esp

++ xCALIBRammo_FWE.esp

47 Springvale Water Tower.esp

48 pipboy2500_fo3_edisleado.esp

49 Alpha's Raider Overhaul FO3.esp

++ Alpha's Raider Overhaul - Pitt.esp

++ Alpha's Raider Overhaul - FWE.esp

++ Moira.esp

4A MyUtilityWorld.esp

4B TProject.esp

4C RRoverride.esp

4D MercC4Explosives.esp

4E MercClaymoreMines.esp

4F Merc_MRE_IMCN.esp

50 Merc 454 Rhino.esp

51 Clean-Deluxe GOTY.esp

52 Enhanced Weather - Rain and Snow in Fallout.esp

53 Enhanced Weather - Weather Sounds in Interiors.esp

54 Enhanced Weather - Sneak Bonus during Storms.esp

55 Enhanced Weather - REBOOT.esp

56 Error Fixes V1.5 - Higher FPS.esp

57 Error Fixes V1.5 - Fellout.esp

58 Error Fixes V1.5 - Fallout3 Wanderers Edition.esp

59 Error Fixes V1.5 - Realistic Interior Lighting.esp

5A Bashed Patch, 0.esp

5B Blackened FWE + MMM + EVE.esp

5C FWEDRAGOON.esp

5D Imp's More Complex Needs.esp

5E IMCN - 5 DLC Merged.esp

5F IMCN - FWE Compatibility and Ingestibles.esp

60 IMCN - MMM Meats, Bloods, and Eyeballs.esp

61 IMCN - Ambient Temperature.esp

 

The reason IMCN is at the bottom is because it is the only way to get the detailed food info to work but if someone could help me out with this too I would be massively appreciative

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Qualanqui - Hello!

 

That's odd, I would have said it was the bug in the Unoffical Broken Steel patch plugin as it causes CTD's on fast travel, saves & autosaves around Rivet City & Project Purity.

 

The fix for which is here:

 

http://forums.nexusmods.com/index.php?showtopic=401813

 

But you've not got the UF3P in your load order so that's odd.

 

I see you mention having used it, you don't have a Merged Patch in there from when you had the UF3P Broken Steel plugin installed do you?

 

The only other thing I can think of is going by what caused the problem in the UF3P Broken Steel plugin, deletion of a few items in the Rivet City & Project Purity area, & looking to see if you have any other mods making changes in that area like that.

 

If you know how to use FO3Edit, take a look in there to see if something is deleting a reference in the BrokenSteel.esm.

 

Expand BrokenSteel.esm's details, go to Worldspace & expand that.

 

Look through there to see if something is color highlighted & being changed.

 

Clicking on it will bring it up in the right window & list in columns the mods making changes.

 

Deletions of items in worldspaces are not good, they are best set to initially disabled or sunk out of view.

 

That should help you to identify if another mood is doing something there.

 

Hope this helps!

 

Prensa

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Thanks a lot Prensa I gave it a crack but everything was green, I had UFO3P installed a while back and deleted it straight from Wrye which is what I suspect it may have been but I installed and uninstalled it without any luck. Edited by Qualanqui
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Thanks a lot Prensa I gave it a crack but everything was green, I had UFO3P installed a while back and deleted it straight from Wrye which is what I suspect it may have been but I installed and uninstalled it without any luck.

 

Might I suggest you download, install and run this program on the games directory (http://newvegas.nexu....com/mods/46074)

 

run (OptTextures.exe)<- 1rst, then when done, Run -> (Ordenador.exe ) 2nd. Now run the game and see what happens. Follow this instruction 1rst then the authors troubleshooting instructions. Most likely with that loadorder you have a ton of really bad things landing in that zone. The games engine will constantly save bad data from inside bad mesh codes. remove the problems of that and you should find out what mods by using this program have the bad data in them.

 

you will see this addresses dds files, once the maps are set, any bad mesh files will process and stop Crashing the game on you. Mesh files have in them pointers to textures. Fix the textures, you fix the problem.

 

 

Kitty.

Edited by Purr4me
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Qualanqui - Hello!

 

My advice would be to do the old fashioned but effective "turn off & check" as it's most likely a mod causing this.

 

Turn off a mod at a time & check in game between each to see if the Rivet City CTD occurs.

 

When there is no CTD, you will know which mod is the culprit.

 

Since you have a lot of mods, you can uncheck a group at a time instead to quickly narrow it down.

 

First I always run with no mods & check for the bug, if it's not there without mods you know it's definitely not the vanilla game.

 

Any mods making changes in the Rivet City & Project Purity are, no matter how seemingly benign, should be high on the list to untick first.

 

Sometimes Fallout 3 reacts bdly to things being changed in specific areas.

 

Hope this helps!

 

Prensa

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