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Mods not quite playing right together


sixpak

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Okay, so it would seem you only have issues if you run the patcher AFTER you alter something in the creation kit correct?

 

When you did this, did you overwrite the mod (if you were altering something from a mod) or did you create a whole new esp?

 

Either way, I am assuming that esp you altered was above the patcher before you ran it?

 

When you say you altered the spawn weight, did you do this in the esp you made/altered or was this an ASIS thing? If it was something you did with ASIS, try to change it back and rebuild the patch.

When you are testing something like this, only try to alter one thing at a time. It sounds like you not only added a new esp (or altered one) but you also altered a major setting in the game/ASIS.

 

The esp issue would be easy to track, but with something as big as the spawn setting, it makes it far harder to find the issue. It is a common mistake to try multiple things at once that make it hard to track problem.

 

Just so you know lol. I'll check back in one more time tonight, but other than that it may be a late tomorrow before I can check back in.

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EDIT: ok here's my load order for the things that matter ( i have 90 mods currently so not going to put them all up, i was dilligent before setting this up on checking compatibility, all except these mods in question which i'm un sure of ) if there's a better way than typing these out let me know, i tried to copy paste from NMM but wouldn't work

 

You can either copy/paste your BOSS log, or

 

http://forums.nexusmods.com/index.php?/topic/583662-important-load-order-and-you/

 

Open your plugins.txt in a text editor. plugins.txt is found in your local application data folder. On Windows Vista/7, this is C:\Users\[username]\AppData\Local\Skyrim\plugins.txt.
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  • 2 weeks later...

Thanks for the tip on load order ripple.

 

And BigV thanks for all the attempts to help. My game got a lot more stable from just playing it. Haven't had any CTD on load up in a long time. And i did mean edited spawn rate by running the patcher. And ASIS is almost always at the very bottom of the order.

 

I decided i'll just continue the game as is for now, finish it up. And then I'll get myself familiar with wyre bash for my next playthrough after dragonborn comes out. I'll do all my removing and adding of new mods in that meantime after i finish up my current playthrough.

 

For some reason I've also been able to do edits in CK ( just stat edits on spells and items to do more/less damage etc ) and not have to run the patcher again. So i'm just leaving ASIS alone. Which is working most of the time, it broke a couple quests for me ( like the dark brotherhood being attacked ) but un toggling it let me finish the quest and then proceed. So i'm happy for now. I'm sure i'll be back when it comes for time with Wyre Bash problems if i can't find the solutions on my own :P

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