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OnEquip change for MiscItem?


LaoArchAngel

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So, I'm trying to make an "item teleporter" mod using a misc item and a persistent container. I would've liked the item to be clicked for the inventory to open, but it's not working. In theory, this should work:

 

Begin OnEquip player

ContRef.Activate player

End

 

However, it does not. Currently I'm making do with the following:

 

Begin OnAdd player

ContRef.Activate player

End

 

Does the same thing, but I've got to drop the effing thing every time I want to get it to work. I'm considering several work-arounds (such as a consumable that is scripted to add another every time it's consumed, if possible). The reason I'm stressing over this is because the current GECK Wiki points the OnEquip to the Oblivion OnEquip, which, as you can see, allows for this type of behavior. Anyways, any insight on this would be helpful.

 

Thanks

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