LaoArchAngel Posted December 14, 2008 Share Posted December 14, 2008 So, I'm trying to make an "item teleporter" mod using a misc item and a persistent container. I would've liked the item to be clicked for the inventory to open, but it's not working. In theory, this should work: Begin OnEquip player ContRef.Activate player End However, it does not. Currently I'm making do with the following: Begin OnAdd player ContRef.Activate player End Does the same thing, but I've got to drop the effing thing every time I want to get it to work. I'm considering several work-arounds (such as a consumable that is scripted to add another every time it's consumed, if possible). The reason I'm stressing over this is because the current GECK Wiki points the OnEquip to the Oblivion OnEquip, which, as you can see, allows for this type of behavior. Anyways, any insight on this would be helpful. Thanks Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.