hoppper Posted June 25, 2020 Share Posted June 25, 2020 So... I have Blender, I have NifSkope, I have Python and all that... I've managed to convert an object into a .nif, I have all the tools needed to create my own models and add them to the game in GECK... I try to make a new model, something basic just so I can see if it works: a cube with a rusted metal texture. I load it into GECK and all I get is a red error marker... There weren't any errors when I made or exported it from Blender, there weren't any errors when I converted it into a .NIF, but for some reason, regardless of what I do, it only ever shows me an error mark. Link to comment Share on other sites More sharing options...
hoppper Posted June 25, 2020 Author Share Posted June 25, 2020 As I have recently discovered through some experimentation... I am an idiot... The problem was not one of mesh, it was one of texture... I had apparently tried to use a model that was completely untextured, and because of that, it showed me the error sign... I was at least expecting some kind of pink and black squares like other games show when you load in an untextured mesh, but apparently this one just shows you that error sign if it's untextured... I went and made sure that the textures were actually applied (because I messed that up when I exported the model as an OBJ originally), and now it works. Link to comment Share on other sites More sharing options...
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