CarlCorey Posted January 13, 2013 Share Posted January 13, 2013 I have an activator that grants an effect. Much like you are granted a rested buff after sleeping for a duration of game time, I would like this activity to consume game time before awarding its effect (it doesn't have to be variable like Sleep or Wait, it could always be 1 hour for example). I'm not seeing a script function that will do this (perhaps I'm blind) and I'm not having a lot of luck reverse engineering how beds do it either. Any pointers would be appreciated. Link to comment Share on other sites More sharing options...
Recommended Posts