AureliusofKvatch Posted June 26, 2020 Share Posted June 26, 2020 Hey all, running into a new challenge.So I am hoping you can help me out. At a certain moment in the quest, the player can give the wrong answer and I want him or her to attract a disease (brain rot in the this case). Does anyone know how to do this. I have been tinkering with papyrus fragments, but this was to no avail. Please let me know and thanks! Aurelius Link to comment Share on other sites More sharing options...
maxarturo Posted June 28, 2020 Share Posted June 28, 2020 (edited) At the end of your dialogue (in the "script" section > Begin - End), the dialogue / line that the answer is wrong add. Game.GetPlayer().AddSpell(MySpell) -compile- Then click on the Properties and add a Property > Spells, then find your disease from the dropdown menu > exit. You are done. * 'MySpell' can be named whatever you like, but if you put the actual name of the spell then you can just hit the "Auto-Fill" button after you have added a property and the spell will be fill without the need to search it from the drop down menu. Here is a video that shows how begin - end fragments works. https://www.youtube.com/watch?v=QhZBmETMFwI I hope it helps Edited July 2, 2020 by maxarturo Link to comment Share on other sites More sharing options...
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