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Toggleable night vision?


Ygfbv

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Is it possible to make a toggleable night-vision enchantment/effect yet? if so, how would one go about making such an effect?

I want to (try) to make one , to use with my power armor mod, but I haven't got the slightest idea of where to start on such a modification.

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You're going to have to create a base effect that uses this format in the script.

 

Image space modifiers list.

 

This won't be a toggle effect, unless you get a script to bind a key to remove the mask or helmet that has the NVG effect on it.

 

You're going to want to add stuff like a strong radial blur to blur the screen edges, eye-adapt speed set way low under HDR, brightness set high and saturation set really high. And, of course, set the tint to green.

 

edit: I got the NVGs working fine, but I'm pretty bad at scripting. I don't see a way to save the current ImageSpaceModifier so I can Apply it back when the "OnUnequip player NVG2" line is called. I wonder if there is a function to do this, like "ref bobdole, bobdole = getCurrentImageSpaceModifier" for some pseudocode example.

 

I could do it cheap and simply make the weather change to default wasteland weather or something pop up every time the NVGs are taken off, which will reset the Modifiers to the ones used under the wasteland default weather, but that would probably not be very fun.

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Wouldn't it be possible to find and modify the script for the PiPboy light for a toggleable Night Vision? I believe some people have already done this here on the Nexus?

 

If you can assign additional keys to the keymap of the game, and if the above is possible, you could potentially write a script such that pressing a certain button would toggle the "Night Vision Effect", while retaining PiPBoy light on tab. I have no idea if it's possible at all, but scripting a Night Vision effect shouldn't be hard, only getting it in-game without having it as an item enchant (Oblivion had perma-Nightvision items, so making them in Fallout 3 should be possible as they use the same engine and base scripts).

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