littleviking Posted January 14, 2013 Share Posted January 14, 2013 I get random CTD's when opening doors, entering new area, for no reason at all, and now quicksaving sometimes. This is my load order with the merged patch, minus the full NMC texture pack, already tried a few fixes. The extra Ini file lines, no autosaves, etc. Let me know if you see a conflict or anything, im fairly new to modding. X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CRAFT.esm[X] CALIBR.esm[X] FO3 Wanderers Edition - Main File.esm... master release 6.03[X] mart's mutant mod.esm.... RC6.1[X] FO3 Wanderers Edition - Alternate Travel.esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] mart's mutant mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] my merged patch.esp Any more information needed let me know. My PC is an I7 3.36 ghz quad, 12 gig ddr3 ram, Nvidia gtx 680. Link to comment Share on other sites More sharing options...
totole1234 Posted January 14, 2013 Share Posted January 14, 2013 here is mine i have the same mods as you even more and i dont get any crashes but how many cpu do you have because it might be a multicore problem tell me :Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmAlton, IL.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmMart's Mutant Mod.esmFO3 Wanderers Edition - Main File.esmStreetLights.esmProject Beauty.esmDCInteriors_ComboEdition.esmiHUD.esmaHUD.esmRH_IRONSIGHTS.esmRTS NW.esmFO3 Wanderers Edition - Alternate Travel.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espMart's Mutant Mod - Project Beauty.espBlackWolf Backpack.espBlackWolf Backpack - Vendor Script Replenish.espBlackWolf Backpack - Blank's Container Patch.espUnofficial Fallout 3 Patch - Broken Steel.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Anchorage.espRTS NW - Volume 2nd.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Followers Enhanced.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espFO3 Wanderers Edition - Project Beauty.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espRH_IronSights_Basic_VanillaPlugin.espRH_WMK_Bridge.espMart's Mutant Mod - DLC Zeta.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espMart's Mutant Mod - Natural Selection.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_PL_NewItems.espRH_IronSights_RemoveReticule.espRH_IronSights_Basic_AnchoragePlugin.espMart's Mutant Mod - Master Menu Module.espFellout-pipboylight.espMart's Mutant Mod - FWE Master Release + Project Beauty.espFO3 Wanderers Edition - More Gore.espFO3 Wanderers Edition - More Gore Zeta.espFO3 Wanderers Edition - More Gore The Pitt.espFO3 Wanderers Edition - More Gore PointLookout.espdD - Enhanced Blood Main.espRH_FWE_Bridge.espFO3_WRP.espRCMarketFix.espMart's Mutant Mod - IguanaFix.espFellout-BrokenSteel.espFellout-Anchorage.espFellout-Zeta.espFellout-PointLookout.espFellout-Full.espFWE and WMK.espRTS NW - Volume 1st.espRTS NW - Volume 3rd.espRTS NW - Volume 4 Stone.esp Total active plugins: 90Total plugins: 95 Link to comment Share on other sites More sharing options...
totole1234 Posted January 14, 2013 Share Posted January 14, 2013 (edited) i think it might be conflict between MMM and FWE check on the FOIP if you got the 2 good version because sometimes the newer version are not compatible with each other and you have to wait for a compatibility patch . if it s not that try this : open fallout 3 , when you re one the main menu press alt+tab then open task manager , click on show all process , right click on Fallout3 process , click on set affinity and unchecked all your CPU except 2 of them oh an you have a lot of plugins checked for nothing , all the dlc are not required if you check the MMM - FWE master release + DLC Edited January 14, 2013 by totole1234 Link to comment Share on other sites More sharing options...
littleviking Posted January 14, 2013 Author Share Posted January 14, 2013 Its a quad core. Its really bad right now. occasional up until Rivet city. Now it crashes every time I try to leave. Link to comment Share on other sites More sharing options...
totole1234 Posted January 14, 2013 Share Posted January 14, 2013 (edited) Its a quad core. Its really bad right now. occasional up until Rivet city. Now it crashes every time I try to leave.try this too http://fallout3.nexusmods.com/mods/15802 and unchecked the following plugins :[X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FWE Master Release.esp Edited January 14, 2013 by totole1234 Link to comment Share on other sites More sharing options...
totole1234 Posted January 14, 2013 Share Posted January 14, 2013 (edited) I had a really bad time too to makethe game run perfectly but i did it! if you do what i told you should have no more problem with the game tell me if it works me im gonna get back to raiding some raiders mouhahahah Edited January 14, 2013 by totole1234 Link to comment Share on other sites More sharing options...
prensa Posted January 14, 2013 Share Posted January 14, 2013 littleviking - Hello! "Its really bad right now. occasional up until Rivet city. Now it crashes every time I try to leave. " The Unofficial Fallout 3 Patch - Broken Steel.esp has a bug that will cause CTD's on fast travel, saves & autosaves including on exiting doors in the Rivet City/Project Purity area. There's a fix for it using FO3Edit here: http://forums.nexusmods.com/index.php?showtopic=401813 "Its a quad core." If it is freezing, the complete lock up of your game rather than a CTD (Crash To Desktop) you're having & since you have a quad core that would be the Fallout 3 multi core bug. Fallout 3 has trouble with multi core computers, mainly with ones that have more than two cores & use hyperthreading. There is a fix, you need to edit your Fallout 3 .ini file. The one you want to change is: For XP: My Documents\My Games\Fallout3\ For Vista & Win7: Documents\My Games\Fallout3 The file you want will be called: FALLOUT.ini Open the .ini with Notepad & change this line: bUseThreadedAI=0 to: bUseThreadedAI=1 & insert this line under it: iNumHWThreads=2 Save & close your ini. Hope this helps! Prensa Link to comment Share on other sites More sharing options...
littleviking Posted January 14, 2013 Author Share Posted January 14, 2013 Beautiful! Got me out of Rivet city, and so far so good. Setting it to 2 cores crashed it immediately every time, but lack of those plugins seems to be working for now. Ill see when the next crash is, if so. Thanks a lot! Seriously frustrating. Link to comment Share on other sites More sharing options...
littleviking Posted January 14, 2013 Author Share Posted January 14, 2013 Hey Presna I dont see "placed object" under Worldspace 000003c Wasteland 00002DB4 Cell Persistent There is a placed creature, and tempgotorivetcity. Otherwise only placed NPC's. Did I mess up the first part? Hope not. Link to comment Share on other sites More sharing options...
littleviking Posted January 14, 2013 Author Share Posted January 14, 2013 Uh nevermind. I didnt see it apparently. Should be good. Link to comment Share on other sites More sharing options...
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