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Load order correct???


littleviking

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littleviking - Hello!

 

"Hey Presna I dont see "placed object" under

Worldspace

000003c Wasteland

00002DB4 Cell

Persistent

 

There is a placed creature, and tempgotorivetcity. Otherwise only placed NPC's. Did I mess up the first part? Hope not. "

 

No you didn't mess up. :)

 

I wrote that original fix & I had a slightly different version of the Broken Steel patch plugin.

 

The version that's downloaded now is slightly different in structure.

 

I did a post that's a little ways on from the fix instructing how to fix the other version but it's a bit buried now, I should probably tag it onto the main post for ease of finding.

 

The first part of the fix works for both & it sounds like you got that okay.

 

The second part can be found directly by doing this:

 

Copy & paste this into the FormID window at the top of FO3Edit:

 

0001f1f3

 

& press Enter/Return.

 

That should take you direct to the setting.

 

The column you want to make the changes to will be the "Unofficial Fallout 3 Patch - Broken Steel.esp" one.

 

Just follow the original instructions from:

 

"Once again it's the Unofficial Fallout 3 Patch - Broken Steel.esp column we want to modify. "

 

Hope this helps!

 

Prensa

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[X] Mart's Mutant Mod - Zones

Respawn.esp

[X] Mart's Mutant Mod - Tougher

Traders.esp

[X] Mart's Mutant Mod - Natural

Selection.esp - remove that plugins. They are incompatible with FWE.

[X] FO3 Wanderers Edition -

Alternate Travel.esp - remove if you use NMM. Or use FOMM to move it to the right place.

[X] mart's mutant mod.esm....

RC6.1 - Update to 6.2 version.

And remove UFP. Some of the records are already in 1.7 patch. Some fixes already in FWE.

Install Blackened FWE+MMM instead of FOIP. And use mod managers. Manually install is a worst thing ever.

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littleviking - Hello!

 

"Before I retry I was reading about using "blackened" instead of FOIP, as its outdated. That sound like a potential fix?"

 

I don't use FWE so I've not used Blackened patches however they are newer than FOIP & are by BlackRampage so it's certainly worth trying out.

 

I certainly wouldn't remove the Unofficial patch, few of the issues it fixes were ever adressed by Bethesda patches.

 

The only issue associated with the UF3P is that Broken Steel plugin bug & if you've done that FO3Edit tweak it'll be fixed.

 

SpartanVOO1 is correct about the MMM pluigins though, all these:

 

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

 

Are included in the Mart's Mutant Mod - FWE Master Release.esp.

 

Updating MMM 6.1 to 6.2 is a good idea though make sure you follow the "clean save" routine properly.

 

Go inside your Tenpenny or Megaton home, wait 4 game days, save & exit the game.

 

Turn off all MMM plugins & merged patch.

 

Load your game, save & exit.

 

Install the 6.2 update & turn back on all MMM plugins.

 

Remake your Merged Patch if you use one.

 

You're then ready to play again.

 

That's important when updating to 6.2.

 

Where are you crashing?

 

The old 6.1 MMM had trouble with live iguana's in containers & by the trash chute in Zeta, the 6.2 fixes those issues though.

 

Hope this helps!

 

Prensa

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Okay with all these, and I threw on the blackened patch. It still crashes here and there, no where near as often though. I'll take it. It crashes anywhere though, very randomly. Sometimes upon an action, sometimes just walking through the wasteland. Sometimes it kicks out of the game and says fallout 3 has crashed, other times it freezes in place, and I gotta close it with task manager. Not near as bad though anymore! Thanks for all the response, really appreciate it!
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littleviking - Hello!

 

Glad it's getting better. :)

 

"other times it freezes in place, and I gotta close it with task manager"

 

Freezing is almost always the multi core bug, you said you have a quad core so that would affect you.

 

I think you said you had some trouble with the fix though, might be worth another try now you've sorted out the load order & that Broken Steel fix.

 

I'll post the instructions for the .ini fix again:

 

The one you want to change is:

 

For XP:

 

My Documents\My Games\Fallout3\

 

For Vista & Win7:

 

Documents\My Games\Fallout3

 

The file you want will be called:

 

FALLOUT.ini

 

Open the .ini with Notepad & change this line:

 

bUseThreadedAI=0

 

to:

 

bUseThreadedAI=1

 

& insert this line under it:

 

iNumHWThreads=2

 

Save & close your ini.

 

Prensa

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