capngagi Posted June 28, 2020 Share Posted June 28, 2020 How would that work? Link to comment Share on other sites More sharing options...
maxarturo Posted June 28, 2020 Share Posted June 28, 2020 You will need to obtain each of the guards IDs (in CK / in game) and then your "Trigger" should move to each of the game's vanilla guards your "New" guards, while: either disabling each of the vanilla guards or move them to a custom cell (holding cell). BUT: Something like this needs a careful research because some vanilla guards are connected / attached to vanilla quests. PLUS: All the "New" guards needs to have the same exact set up as the vanilla, packages - schedules - voice types... etc, otherwise things won't work as they should be. Link to comment Share on other sites More sharing options...
capngagi Posted July 4, 2020 Author Share Posted July 4, 2020 Can you detail what I should do? Link to comment Share on other sites More sharing options...
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