RuaDragonheart Posted January 14, 2013 Share Posted January 14, 2013 So the last couple of New Vegas armors that I modified in Nifskope + Blender seem to have locked the skin tone for the visible skin to the Caucasian race, and I can't seem to figure out how to change that in Nifskope. From what I'm told, it's a simple matter of making sure the shader type is set to SHADER_SKIN, and making sure SF_WINDOW_ENVIRONMENT_MAPPING is checked in the shader flags. However, this doesn't seem to help whatsoever. Link to comment Share on other sites More sharing options...
TheNeglected Posted January 14, 2013 Share Posted January 14, 2013 Is SF_FaceGen checked in the shader flags? It needs to be checked for the skintone to change. Link to comment Share on other sites More sharing options...
RuaDragonheart Posted January 14, 2013 Author Share Posted January 14, 2013 ... it was not. Thank you. Is there a list of flags I can look at to make sure I have everything I need tagged? Link to comment Share on other sites More sharing options...
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