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Senior Project


Bcadren

[Read topic before answer questions | Public Poll.]  

27 members have voted

  1. 1. Which would you rather see?

  2. 2. Which do you find to be more unique/more likely to be popular?

  3. 3. Which do you think is more doable?

    • High Sci-fi
      0
    • Norse


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Since this has turned to computers; my primary is an Asus laptop with i7. REALLY though, I'm not personally adverse to either method (total conversion or from scratch); I just foresee the scratch as taking TOO much longer to get to remotely presentable. Hardest thing I'd consider doing with this is directly modding either the melee combat to add custom moves for more skill involved or modding the inventory system so that items have a star value that decreases with usage (weapons) or time (food) and requiring the player to eat to not take stat penalties. Doing this as a mod; that's optional, and I'd be starting with working systems to mod from if I did decide to do it. Starting from scratch; I have to make those systems; I (or team) have to make everything, down to the trees. o_O; It sounds more exciting, more free; but my instinct is it's a much greater workload to build all systems from a basic game engine than to start with them and build new content.
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I don't feel the CK is particularly buggy or slow, but it is bad at one thing that you might want a tip about.

Version control. If you're recruiting people to work on this project, you're going ot need it, and the CK is bad at it.

 

Look into TESVSnip.

 

Oh, and please come over to the Bethesda Forums Official CK Subforum. We're very helpful over there, and the CK is a mighty beast to tame.

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As it is my senior project; I agree with statements made and do feel it'd be more impressive if I went from near complete scratch. Since I'm used to Unity, attempting to go from near scratch will pull me there (rather work in a programming set/language that I know over a new engine) and Unity's ready availability of publishing straight to web will do wonders for getting my name out there. I'm not 100% sure these are the actions I should be taking, but I'm starting steps in this direction.
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I wrote a multi-paragraph post on how perfect skyrim and the CK were for just getting right down to business and showing off good game design principles and other things your degree program might be particularly sensitive to.

 

Then I decided to check up on Unity... I'd heard of it, but assumed it was costly and not a whole solution... it's nuts lol. I didn't even know they had all those features nowdays, and for free unless you *want* more?

 

TBH, I'd probably just go that way... at least depending on assets available for free. I see your argument related to combat system and UI too.

 

Not that it matters, but IMO, it comes back to what do you want to *have* when you're done. Just a project that got you your good grade, or another real game under your belt(since you own it... at least I think...). It could be something you can point to later as a good, well rounded game you made, or as a Skyrim mod. I'm no industry insider, but unless things like unity have some stigma attached, I'd assume the former is better.

 

If you're 100% happy with just having a skyrim mod, and churning something out quick that shows you know your higher level stuff(principles, and whatever else), there's nothing like the CK for sure. Nothing.

 

It sounds like you're almost a compulsive game making guy anyways lol. Maybe there's no particular need to have one that's tied to the requirements of your senior project. Think Mozart or Skrillex (compulsive creators both. Used in the same sentence because it's insane to do so). They could do some jazz or pop music for a particular purpose, take a shower, and be on their merry way.

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