Leodoidao Posted January 15, 2013 Share Posted January 15, 2013 Greetings. I tried to generate LOD for a small landmass (Note: LOD for static objects only, NO terrain and NO tree LOD) which has mountain meshes and dwemer architecture. It keeps saying the same error: Using 4 processors/cores.Creating queue of files to be built...Building 4 chunks at level 4.Building 1 chunks at level 8.Building object texture atlas...Texture atlas build failed with the following errors:LOD diffuse texture '..\Source\TGATextures\lod\DweRuins01_LOD.tga' and normal texture '..\Source\TGATextures\lod\DweRuins01_LOD_n.tga' are not the same size (but should be).Waiting for build worker threads to finish...Build canceled. All worker threads have been terminated.0 LOD object triangles.0 were rejected (0 degenerate, 0 under landscape).0 total LOD object vertices.No major issues detected. Is there anything that can be done about this... :confused: Link to comment Share on other sites More sharing options...
acidzebra Posted January 15, 2013 Share Posted January 15, 2013 You probably haven't extracted the proper DDS textures and converted them to TGAhttp://www.gameskyrim.com/new-worldspaces-object-lod-and-region-generation-t257186.html Link to comment Share on other sites More sharing options...
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