Tehpastaboy Posted December 15, 2008 Posted December 15, 2008 Used nifskope to open the outfit.nif file for the tesla armor and read on the nifskope wiki that you apply a different texture by altering the NItexturingproperty node on the right parts of the mesh, on each NiTriShape node. Well, none of the mesh's nodes had the NItexturingproperty node, so I added it and changed the texture on each one to the custom texture from this mod: http://www.fallout3nexus.com/downloads/file.php?id=479 And yes, I'm sure it was the tesla texture, not the PA texture. I did that for each node except for the meat head and meat neck nodes and then saved it. The textures I used are in Data/textures/armor/stealtharmor (stealtharmor is the item I'm working on) and I copied and pasted the tesla meshes to data/meshes/armor/stealtharmor. I made the item in the GECK, and went to choose the biped model. In the browse window I selected outfit.nif and then the GECK crashed. I tried a bunch more times, and even applied the custom texture to the helmet and tried making the helmet; same thing happened. What am I doing wrong to cause the crashing?
Baelkin Posted December 15, 2008 Posted December 15, 2008 What exactly is it you want to change on the Tesla armour? If it's the base texture, I believe you need to change the path in the BSShaderPPLightingProperty -> BSShaderTextureSet and not rummage about with NItexturingproperty. At least that's what I change and it works like a charm... unless that isn't what you want to change and NItexturingproperty changes something else entirely like glow effects and whatnot. :s
Tehpastaboy Posted December 15, 2008 Author Posted December 15, 2008 It is the base texture I want to change... I tried the BSShaderPPLightingProperty but there's not a button to click to change it and when I double click the area next to that entry nothing happens so I don't know how to change that... The NITextuingProperty (seems to) do exactly what I want it to do, but I'm still having the crashing problems.
Kitteh Posted December 15, 2008 Posted December 15, 2008 Tehpastaboy said: It is the base texture I want to change... I tried the BSShaderPPLightingProperty but there's not a button to click to change it and when I double click the area next to that entry nothing happens so I don't know how to change that... The NITextuingProperty (seems to) do exactly what I want it to do, but I'm still having the crashing problems. You need to enable "Block Details" from the View dropdown. There, in BSShaderPPLightingProperty you'll see a list of file paths to textures and you can change them.
Tehpastaboy Posted December 15, 2008 Author Posted December 15, 2008 Aha! Thanks so much for your help, guys.
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