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Blender question


Warsaw2135

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Hi, i am learning to use blender 2.49b and have been following the tutorial here: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1#Add_weights_to_the_armour

 

However, in the "Adding weights" step, why does the mesh move away from the body after i go from edit mode to object mode? This is causing a misalignment in game. I tried editing the translation in nifskope but it doesnt have an effect in game.

Edited by Warsaw2135
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Not really sure what you mean by mesh moves away....

 

There are different modes for bones, I suspect that you have move things in object mode, instead of pose mode. Edit mode is how your mesh will look like in-game. Pose mode allows you to see how the bones affect the mesh and used when you are making animations. Don't move the bones in Edit mode if you are using a vanilla skeleton.

 

Other than that not really sure without perhaps a screen-shot of the issue.

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