TheCommanderOfThe101st Posted January 16, 2013 Share Posted January 16, 2013 (edited) Okay so i know the new dlc is not out yet for PC and PS3 user's but i have 360 and seen how the map looks, but i now there will be a jack load of mods coming out for it since it adds a lot of new things to the game. But here are some things i have in mind. I would like to see if some one can use the option to repair Fort Frostmoth (after you kill General Falx Carius and all the Ash Spawn) like you pay Ralis Sedarys during the mission unearthed. By repairing the Fort you can see the walls better rather than so much ash on them, it adds flags of you choosing like the mod "build your own house" where you could pick Stormcloak. empire, neutral, Deadric...etc. And you can give the guards the armor of your choosing and they will wear it. Docks are fully repaired, blacksmith in the tower where there is a workbench under the ash. In the interior all the walls are fixed and new rooms added to give more room for guards to train and sleep a armory, and bigger treasure room. The under ground room where the spider should be changed where the fort has its own mine and remove the spider's from spawning there. And finally a room just for the dragon born where your items are safe from taking from npc's and chest from re spawning items. Changes to Fort Frostmoth-exterior*Walls Repaired*Guards are added to defend against enemies (dragon's, ash spawn, and more)*Guards have a re spawn if killed*blacksmith added where you can sell items *docks repaired and ships added*most of the ash is removed (not all since it wouldn't look right with a fort without ash and the area around is all ash)*enemy from spawn is disabled Changes to Fort Frostmoth-interior*walls repaired and rooms opened up *all ash is removed *guards roaming halls *mine under fort is upgraded to have ores so player can mine (iron, corundum, ebony and maybe quick silver. other ores that people could add is gold and silver but those are not needed)*enemy spawns are disabled*and player owned area in the fort with all the need items (mannequin 3-8, alchemy lab, enchanting table, possibly a blacksmith set-tanning rack, work bench, grinder and smithy. things to put swords and shields on the wall, and display cases and a chest in front of the bed, i would like to see a boss/ dungeon chest *Bigger guard barracks and treasure room Fort Frostmoth-overall*guards can follow player*number of guards should be around 19 to 26* no enemy spawns in fort Video of Fort frostmoth-http://www.youtube.com/watch?v=3XtUFMdVmq8Video of High Point Tower-http://www.youtube.com/watch?v=NZDJDjQsDGE I do have the same idea for High point tower which is another imperial fort but smaller. Same idea such as adding guards to the fort and they can follow you. no enemy spawns and possible mine inside of the fort. So please give me some feedback of the idea's or if you have a idea of your self please post it so every one can see. Edited January 16, 2013 by TheCommanderOfThe101st Link to comment Share on other sites More sharing options...
rarborman Posted January 16, 2013 Share Posted January 16, 2013 My first anticipated dragonborn mod is a stuffed scathcrow for thirsk meadhall. Link to comment Share on other sites More sharing options...
Vehlir Posted April 2, 2013 Share Posted April 2, 2013 This would be an awesome mod! Link to comment Share on other sites More sharing options...
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