Jump to content

Modding Divinity Original Sin 1 EE UI possible ?


MrChaos333

Recommended Posts

Hi,

currently I am trying to change the user interface of Divinity Original SIn 1, EE,
specifically the dialogue UI for controllers.

As you can see it completely covers any characters you talk to:



So the simple idea is to make most of the dialogue background transparent.

I used GR2 converter to unpack the game files and JPEXS Free Flash Decompiler v. 11.3 to access the .swf files.
The correct file seems to be texture_lib.swf, the only one that contains this kind of texture.
I exported the image as png, edited it with Photoshop and imported the png back into JPEXS and saved.
Then moved the whole thing into the game directory.

 

Nothing changes ingame :ninja:
Weirdly enough the same method works with different files.

However it never works as soon as there is an

.iggy and .iggytex with the same filename. So in this case there are three files: texture_lib.swf, texture_lib.iggytex and texture_lib.iggytex.

 

Does anyone have an explanation?
I would really appreciate your help :mellow:

Link to comment
Share on other sites

  • 2 years later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...