Dragoon23 Posted July 5, 2020 Share Posted July 5, 2020 In OS, you can do that by clicking the Skin option under properties->geometry, than under partition tab change/delete the partitions to whichever one and hit apply. Nifskope: NiTriShape->BSDismemberSkinInstance->Partitions. Also add the SLSF1_Skinned tag under Shader Flags 1. Not sure how to it with layers that aren't NiTriShape. Link to comment Share on other sites More sharing options...
HORRIOR Posted July 7, 2020 Author Share Posted July 7, 2020 (edited) In OS, you can do that by clicking the Skin option under properties->geometry, than under partition tab change/delete the partitions to whichever one and hit apply. Nifskope: NiTriShape->BSDismemberSkinInstance->Partitions. Also add the SLSF1_Skinned tag under Shader Flags 1. Not sure how to it with layers that aren't NiTriShape. Okay I tried merging similar shapes together but no progress. The tutorial said that the problem might show in the TriShapeData but the shapes don't have that part, so I don't know what the problem is. Also I spotted no difference in the BSTriShapes. Edited July 7, 2020 by HORRIOR Link to comment Share on other sites More sharing options...
HORRIOR Posted July 8, 2020 Author Share Posted July 8, 2020 Okay what did I do wrong here? I weighed and added partition to the chest orb I had on the armor. It turned invisible in the nif, and when I tried making it the active mesh on Creation Kit, it crashed. Link to comment Share on other sites More sharing options...
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