CoyoteAnnabis Posted July 4, 2020 Share Posted July 4, 2020 Long story short, I'm trying to make a talking pot. Literally, just a pot that pc's can activate and talk to. It's a bit of an easter egg in a mod I'm working on.I've tried making it a creature, ala creeper and the mudcrab. I used one of the vanilla pot meshes, but without animation groups I keep getting a CTD every time I load the cell. Do I absolutely need to animate an object that doesn't move? Is there a script I can use to ignore the lack of animations?I can kinda do it as an activator, the pot has a limited dialogue anyway, but that kinda breaks the immersion I'm looking for. I want the player to activate it thinking it's a container, and then BAM, dialogue window.Is what I'm looking to do possible without having to create and animate a whole new mesh? Link to comment Share on other sites More sharing options...
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