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I hoping this could be done by script instead of manually creating many different enchantments and then assigning them to different armors/weapons and then creating a leveled list for EVERY darn item with the new enchantment assigned to it. This is a very needless and time consuming method. I'm hoping someone might have an alternate solution like a script or something that activates every time you enter a new cell. For instance you enter a new cave and the script kicks in and assigns random enchantments towards a bandit's gear. Let's say it gives 3 random armor enchantments to whatever chest armor they are given. I understand if I'll still have to create each random enchantment; like I'll create custom enchantments that have 3 parts to it (like a sword that does shock and frost damage AND absorbs health); but I'm hoping there's a work-around for the item assigning and/or leveled list. I could also create enchantments for armor that you normally can't do (like the fortify weight enchantment for the Thieve's Guild chest armor; for whatever reason you normally can't apply that enchantment to chest armor).

 

If anyone has any suggestions or solutions towards this problem, please let me know.

Edited by Matt1713
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