Matt1713 Posted January 17, 2013 Share Posted January 17, 2013 (edited) I hoping this could be done by script instead of manually creating many different enchantments and then assigning them to different armors/weapons and then creating a leveled list for EVERY darn item with the new enchantment assigned to it. This is a very needless and time consuming method. I'm hoping someone might have an alternate solution like a script or something that activates every time you enter a new cell. For instance you enter a new cave and the script kicks in and assigns random enchantments towards a bandit's gear. Let's say it gives 3 random armor enchantments to whatever chest armor they are given. I understand if I'll still have to create each random enchantment; like I'll create custom enchantments that have 3 parts to it (like a sword that does shock and frost damage AND absorbs health); but I'm hoping there's a work-around for the item assigning and/or leveled list. I could also create enchantments for armor that you normally can't do (like the fortify weight enchantment for the Thieve's Guild chest armor; for whatever reason you normally can't apply that enchantment to chest armor). If anyone has any suggestions or solutions towards this problem, please let me know. Edited January 17, 2013 by Matt1713 Link to comment Share on other sites More sharing options...
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