lulzboat Posted January 17, 2013 Share Posted January 17, 2013 (edited) How to prevent object (actor) from passing through walls and other objects when using objActor.translateTo(... ) ? If I type this before: objActor.SetMotionType(objActor.Motion_Dynamic) it works, but after movement Actor becomes "bugged", his weapon disrepair and animations not showing Edited January 17, 2013 by lulzboat Link to comment Share on other sites More sharing options...
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