capngagi Posted July 5, 2020 Share Posted July 5, 2020 I want to "summon" multiple characters with the defaultenablelinkedrefonactivate Link to comment Share on other sites More sharing options...
maxarturo Posted July 5, 2020 Share Posted July 5, 2020 1) Place your activator with the 'defaultenablelinkedrefonactivate' script, and Link Ref to #2. 2) Place an "Initially Disabled" xMarker. 3) Place all your actors and Link them to the xMarker using the "Enable Parent" option in each of the actors property. You are done. Link to comment Share on other sites More sharing options...
capngagi Posted July 6, 2020 Author Share Posted July 6, 2020 Thanks! DO you know how I could disable the guards? Link to comment Share on other sites More sharing options...
maxarturo Posted July 6, 2020 Share Posted July 6, 2020 Find in CK (in render window) each guard > double click and check the initially disable, this will disable the actor when your esp is loaded. * I haven't responded to your previous post about this because as i explained before a lot of vanilla guards are attached to vanilla quest, and if you are not an experienced modder that knows how & what he is doing, this is a recipe for breaking someone else's game. Link to comment Share on other sites More sharing options...
capngagi Posted July 6, 2020 Author Share Posted July 6, 2020 I need to disable them with an activator, and until I fix it I am warning them. Link to comment Share on other sites More sharing options...
capngagi Posted July 7, 2020 Author Share Posted July 7, 2020 I figured out how I'm not gonna break it. I'm gonna put in a debug message telling you which quests you can't complete, then put in an enable activator that disables all the new "guards" and enables the old guards until I find a better work around. Link to comment Share on other sites More sharing options...
Recommended Posts