Kaaji1359 Posted December 15, 2008 Share Posted December 15, 2008 Hey guys... So yes, I do have a lot of mods. Most of them are realism mods, as I'm a realism junky. So here's the problem: So on one character that I've spent almost 20 hours on, everytime I go into the Imperial City Market District (and in some parts of Talos Plaza, but not all), I get SEVERE lag. Even when I turn all settings down to the very minimum, I'm still getting less than 5 FPS. Yet whenever I get on my newly made character that's only an hour old who's also in the Imperial City Market District at the SAME TIME, I'm getting above 20 FPS. What?!?! I didn't start noticing these problems until after I installed ImpeREAL city (adds more lamps/buildings/etc.) combined with Illumination Within (has lights that come from within). I can run one at a time with no problem, but combined my FPS goes below 5 (again, ONLY on my 20 hour character). Normally I'd just realize that it's too taxing on my system and de-activate it, but the fact that my SECOND character has above 20 FPS in the Imperial City while my FIRST character has less than 5 FPS worries me. Can anyone help me out on this? And no, de-activating it isn't an answer as my second character can be in the Imperial city just fine. Thanks for the help. Link to comment Share on other sites More sharing options...
dezdimona Posted December 15, 2008 Share Posted December 15, 2008 General Load-Order Guidelines Here are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod..... Link to comment Share on other sites More sharing options...
Kaaji1359 Posted December 16, 2008 Author Share Posted December 16, 2008 OK thanks for the info. But would I don't understand how load order would affect how one character gets 5 FPS in the Imperial City while the other gets 25 FPS in the Imperial city at the same time in the day. Link to comment Share on other sites More sharing options...
Kaaji1359 Posted December 17, 2008 Author Share Posted December 17, 2008 Bump? Link to comment Share on other sites More sharing options...
bben46 Posted December 17, 2008 Share Posted December 17, 2008 It's an interesting problem, I haven't a clue and evidently no one else does either.Wait a few days and if there is no answer, make a new post on this.Include more info, like what races you characters are and what is different between the two characters. I deleted your duplicate post on this. Having the same question in two different places can be confusing. Especially to a moderator who has to check them both out when he finds duplicates.I'll let you slide on one bump, but please don't make it a habit. Thanks Bben46, Moderator Link to comment Share on other sites More sharing options...
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