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NV crashes at startup


Uxion

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I don't know why but both FO3 and NV refuses to work, although they have different problems.

 

FO3 works except that I can't interact with it and when I try to get out via ctrl+alt+delete it would crash.

 

NV crashes a few seconds after it starts. I tried it without loading the mods except for the official DLC (Even with only the FalloutNV.esm). It just crashes.

 

I don't think it is because of the load order but here it is regardless:

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Advanced Recon Tech.esm

Inventory Access.esm

More Perks.esm

NVInteriors_Core.esm

Interior Lighting Overhaul - Core.esm

Primary Needs HUD.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

Project Nevada - Extra Options.esm

SelectFire.esm

Selective Fire.esm

WMVM.esm

UWHNV-Core.esm

NVEC Complete + NVCE.esm

Project Nevada - Cyberware Additions.esp

Project Nevada - Rebalance Complete.esp

Project Nevada - All DLC.esp

UWHNV-Addon-DLC.esp

UWHNV-Addon-GRA.esp

UWHNV-Addon-FollowerHome.esp

DarNifiedUINV.esp

CASM.esp

Centered 3rd Person Camera - Unraised.esp

FPSWeaponWheel.esp

HUD Extended.esp

CNR_Beta.esp

The Mod Configuration Menu.esp

The Weapon Mod Menu.esp

FNV_MoreVendorCaps.esp

UHNV.esp

UHNV-Dead Money.esp

UHNV-Honest Hearts.esp

UHNV-OWB.esp

UHNV-Lonesome Road.esp

UHNV-More Mannequins.esp

UHNV-Brighter Lighting.esp

NewVegasExtendedMapMarkers.esp

Selective Fire - Project Nevada.esp

xatmosSkillPerks.esp

ManualReload.esp

ManualReload-OldWorldBlues.esp

Advanced Recon Gear.esp

Advanced Recon Gear-Locations Doc Mitchell.esp

Advanced Recon Gear - Project Nevada.esp

Alexscorpion's Custom AK103.esp

Colossus T49.esp

EMR-StealthSuitMkII.esp

EMR-StealthSuitMkII - Project Nevada GRB.esp

EMR Stealthsuit v3.0 - Project Nevada Patch.esp

FlashlightNVSE.esp

NCR Rearmament v1.5 (Lore).esp

Powered Power Armor.esp

RCSS.esp

Realistic_Repair_NV.esp

Companion Sandbox Mode.esp

NVWillow.esp

UnlimitedCompanions.esp

ShilohDS-Color Maps and Icons.esp

Max Level 255.esp

Dead Money - No Collar Explosion and No Poison Cloud.esp

Jump Fall Fixer.esp

Quick Trade.esp

ThrowMine.esp

WeaponModsExpanded.esp

Project Nevada - WMX.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-GunRunnersArsenal.esp

WMX-PreOrderPackClassic.esp

WMX-PreOrderPackCaravan.esp

WMX-PreOrderPackMercenary.esp

WMX-PreOrderPackTribal.esp

NVEC Complete NVCE WMX Patch.esp

EVE FNV.esp

EVE FNV-[GRA Patch for EVE 1.3].esp

Project Nevada - EVE.esp

Interior Lighting Overhaul - Ultimate Edition.esp

ILO - PipBoy Light.esp

Alternative Start.esp

WeaponJamming.esp

HTRP-Daily Vendor Restock.esp

Skip DLC - Dead Money.esp

NVEC Complete NVCE EVE Patch.esp

NVEC Complete NVCE NVInteriors Patch.esp

NVEC NVCE PN COMBO Patch.esp

TOUTHEA.esp

Ultimate Invisible Wall Remover.esp

T45d Power Armor Replacement - PN.esp

Razorback Gear.esp

Razorback Gear - (Project Nevada Patch).esp

HTRP-Vendor Supply Refresh.esp

Continue After Ending V1.9.esp

LothPAperks.esp

Radio Hotkey.esp

DLC Weapon Integration - WMX.esp

Radar.esp

 

Total active plugins: 110

Total plugins: 238

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This is a shame, you could of reset the INI files and it would likely of fixed the problem. Also deleting any "Ïnvalidation.txt" after removing mods, some older mods come with one.

 

Another technique is to be sure your Archive Invalidation bsa is registered first before your Fallout - textures.bsa in the INI files. FOMM does this by default. At least if you have this problem again you could try these things.

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