spineynorman Posted December 15, 2008 Share Posted December 15, 2008 I've been trying to get a new perk I made, Cutthroat, to work in-game. It's basically an adaptation of Mister Sandman to awake targets based off of the unarmed skill. Everything adds up so far, but I can't get a dialogue option to open up when pickpocketing an unaware target like you would see with Sandman. I'm not sure if this is because of the lack of animations or not. Does anyone have any insights into this problem? Link to comment Share on other sites More sharing options...
Guest Posted December 18, 2008 Share Posted December 18, 2008 Possible problemsdid you just use the data from mister sandman, or make it all from scratch? If you created a new form based on the sandman perk, check your entry point conditions under target. Thats the kinda mistake Id make anyway. I also noticed that the sandman perk runs a script, but I cant see exactly what the command StartMisterSandman player does, but I imagine its a hardcoded command. You will have to write the script form scratch i imagine, having it kill whatever the player is targeting. Have you written the script for the effect yet, and if so can we see it? Link to comment Share on other sites More sharing options...
spineynorman Posted December 18, 2008 Author Share Posted December 18, 2008 The entry ID's all check out, but I'm missing new animation files. MisterSandman also uses a Faction entry for kills. Theoretically it should work with the same faction. I also made a new sound entry so that's working. Oh well, if anyone else had the same idea there's a good starting point. Link to comment Share on other sites More sharing options...
Khet Posted December 18, 2008 Share Posted December 18, 2008 Hmm, you should be able to just use the Mister Sandman exactly as it is just add a condition for having no weapon equipped. Link to comment Share on other sites More sharing options...
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