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Ranged Weapons..Bullet Drop..Accuracy


sawacs

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Fallout 3 appears to have a serious issue with range and weapons. Energy weapons are not reference here but rather projectile weapons only.

 

When firing on someone from a great distance, I have to aim far below the subject in order to acquire a hit.

 

This makes no sense since bullets fly in an arc per say and that is also dependant on bullet coefficient and velocity (ballistic coefficient)

 

Can anyone tell me if Fallout 3 models this?

 

Thanks, Sawacs

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Oddly enough the sniper rifle acts exactly the OPPOSITE of what it should. I'm not sure I understand why, either.

 

You can tweak the projectiles to have drop, just like the rail rifle does.

 

It's not difficult; I'd put out a mod for it once I figure out how far an in-game vs. real world unit is, and I can fudge the range and drop figures.

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  • 1 month later...

I've done the same experience, i've changed the distance of range when you use the scope and at a long range i would never shoot anything. So, to know where my bullet go, i've change the ammo effect and used a laser beam effect with a very long time of traking and surprise : when you shoot the bullet go upside and on the right. For a short range it's not a problem but for very long range shots it's really a problem because you miss your target about 2 or 3 m.

 

Did someone know how to change that. Moving the cross is not very nice in game.

 

(sorry for mistakes i'm French)

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