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Recompile all scripts Mistake!


jncfowler

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I can't give you a definite answer (wish I could), but I am struggling with the concept of trying to remove a master dependency all together.

 

As far as I have been able to get in my research on the problem, removing all items that relate to the offending master is the first step.

 

common sense would tell me that you should remove all of the duplicate scripts, but getting the FNVEdit to repair things after their removal is where I am stuck.

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I think that is where I'm stuck on the same problem. What to do after the copied script removal. I went ahead and decided just to redo the entire mod. I have the all of the meshes and what-not saved. I also decided to completely reinstall the game and the GECK. I don't know if that will make a difference or not. My computer was acting odd. And I figure I needed a fresh start.

 

I still don't know why a completely different esp file, with nothing but a new world space and a New Vegas character added (for reference) wouldn't work. That file, I created long before all of this. Any other ideas on how to fix the "recompile all scripts" mistake feel free to post. I've seen a few other posts about it, but they were rather vague.

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