Turtlicious Posted January 17, 2013 Share Posted January 17, 2013 Is there a way to make creatures generate their health, damage, etc. With a formula instead of just whatever is in there? I'm doing a re-balance mod that drastically changes the games, but the daunting task of having to re-do every creature base by hand is making my head spin. Is there a better way to do that? Link to comment Share on other sites More sharing options...
Xaranth Posted January 17, 2013 Share Posted January 17, 2013 http://geck.bethsoft.com/index.php/Settings http://geck.bethsoft.com/index.php/Settings#Derived_Statistic_Settings http://geck.bethsoft.com/index.php/Settings#Health_Settings http://geck.bethsoft.com/index.php/Settings#Experience_Settings ...etc Link to comment Share on other sites More sharing options...
Turtlicious Posted January 17, 2013 Author Share Posted January 17, 2013 (edited) http://geck.bethsoft.com/index.php/Settings http://geck.bethsoft.com/index.php/Settings#Derived_Statistic_Settings http://geck.bethsoft.com/index.php/Settings#Health_Settings http://geck.bethsoft.com/index.php/Settings#Experience_Settings ...etc So none of these have anything to do with Deathclaws, Radscorpions and the like (unless I'm mistaken.) I've changed the derivative values, and have managed to balance both PC and NPCs quite well, it's the fact that the template for Deathclaws, Radscorpions and the like have to be plugged in by hand. I'm asking if there is an alternative, or something different, or a script or something ...etc Edited January 17, 2013 by Turtlicious Link to comment Share on other sites More sharing options...
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