Billrocks Posted July 10, 2020 Share Posted July 10, 2020 (edited) I'm really new to using nifskope and this is the first time im trying to merge meshes, given i've read plenty of tutorials on here and on reddit about this, I need your help to find out what is it that i'm doing wrong, So i've got the dragonbornfx03.nif (dragon aspect mesh) and the vampirelord.nif, my goal is to add the wings from vampire lord to the dragon aspect mesh (without animations or anything). This is what i've got so far: https://imgur.com/a/VfqtAKC edit: netscriptframework logged the ctd: Possible relevant objects (27){ [ 0] BSFlattenedBoneTree(Name: `NPC Root [Root]`) [ 1] BSTriShape(Name: `VampireLordBody`) [ 12] NiNode(Name: `RightWing1`) [ 13] NiNode(Name: `LeftWing5`) [ 18] NiNode(Name: null) [ 21] TESNPC(Name: `testchar`, FormId: 00000007, File: `Skyrim.esm`) [ 21] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `testchar`, FormId: 00000007, File: `Skyrim.esm`)) [ 25] NiNode(Name: `NPC Pelvis [Pelv]`) [ 37] TESObjectARMO(FormId: 00000D64, File: `Skyrim.esm`) [ 46] NiNode(Name: `Dragonarmorbase.nif`) [ 47] BSFadeNode(Name: `skeleton.nif`) [ 85] NiNode(Name: `Dragonarmorbase.nif`) [ 108] NiNode(Name: `NPC L Hand [LHnd]`) [ 112] TESObjectARMA(FormId: 00080698, File: `Skyrim.esm`) [ 113] NiNode(Name: `NPC L UpperarmTwist1 [LUt1]`) [ 114] NiNode(Name: `NPC L UpperarmTwist1 [LUt1]`) [ 132] NiNode(Name: `NPC Spine2 [spn2]`) [ 134] NiNode(Name: `NPC L UpperArm [LUar]`) [ 138] NiNode(Name: `NPC Spine1 [spn1]`) [ 140] BSFadeNode(Name: `DragonbornAspectBurst`) [ 144] NiNode(Name: `NPC Spine [spn0]`) [ 150] NiNode(Name: `NPC COM [COM ]`) [ 176] NiNode(Name: `NPC`) [ 194] BGSHeadPart(Name: HairLineMaleNord01 `HairLineMaleNord1`, FormId: 00051505, File: `Skyrim.esm`) [ 225] BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`) [ 228] NiNode(Name: `DynamicNode`) [ 248] ShadowSceneNode(Name: `shadow scene node`)} Edited July 10, 2020 by Billrocks Link to comment Share on other sites More sharing options...
maxarturo Posted July 12, 2020 Share Posted July 12, 2020 (edited) You can't just copy / paste meshes into NifSkope when it comes to make / modify an armor. Your issue is that the mesh you are pasting has no "SkinInstance" attached to the skeleton. In order to do this you need to use a 3D program like 'Blender' or even better '3d Studio Max'. I hope it helps. Edited July 12, 2020 by maxarturo Link to comment Share on other sites More sharing options...
Billrocks Posted July 12, 2020 Author Share Posted July 12, 2020 In the end i managed to do it but it was impossible to animate a uv map to match the new mesh in nifskope so i pretty much reached the same conclusion, just waited to see if there'll be any replies with ideas i havent thought of. Oh well gonna have to learn proper blender use and get it over with. Thanks for the reply. Link to comment Share on other sites More sharing options...
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